Omen has left a wake of tragedy in his path as he continues to tear out the eyes of his victims, leaving Matt Murdock frantic and helpless. Meanwhile, Foggy has returned to New York City, putting him in Omen’s sights! Matt must close off all of his senses and trust himself if he is going to save his best friend and stop Omen, who prophesies about a city bathed in Red!
This review is brought to you by Nerd Initiative’s Anthony and Matt!
Daredevil #5. Credit Marvel Comics. Cover by Lee Garbett.
Creative Team: Stephanie Phillips, Lee Garbett, Frank Martin, and Ariana Maher.
Writing
Matt: I love how Stephanie has Matt’s inner monologue down to a science and exudes everything about this character that has made him my favorite Marvel hero. She’s able to capture scenes where he is half-listening to the detective while using his senses to find Foggy and Omen so well. In doing so, Stephanie brings all of Matt’s past lessons to the forefront, showing what truly makes him one of the best fighters in Marvel. Daredevil may not be the strongest or smartest, but he can and will outlast his opponents. While things seemingly wrap up with Omen, she drops hints of his true intentions as he warns Matt about how the city will be left bathing in red. It’s a chilling warning, and we aren’t sure what it means, but it has me excited for the future all the same. This issue also finally brings Matt and Foggy back together in such an emotionally crafted scene, as there is so much love between these two. Phillips continues to push the story forward while showing love for everything that makes Daredevil so incredible.
Anthony: Stephanie Phillips has done a really nice job with this series. From Matt working as a law professor to the introduction of Omen, a serial killer who claims to be able to see the future, and some new supporting characters, I have been pleasantly surprised with this new direction for the Devil of Hell’s Kitchen. He’s interesting again because for me, DD is most interesting when he is getting his butt whooped and has to step outside of his comfort zone to turn the tide. With issue number five, though, things move a bit too quickly for my liking, and I felt it was a bit anticlimactic. This could have been two issues, but I’m guessing that Phillips considers this arc the prologue to something much bigger. There are some really nice human moments in this issue, which Phillips excels at (Matt is the most “normal human guy” he’s been since the pre-Shadowland days), especially with how she handles the relationship between Matt and Foggy.
Art
Matt: Lee really cooks in this issue, starting with how much I love the corner boxes on the cover and how frightening the cover of this issue is. Inside the pages, I love how much bigger than life he draws Daredevil in some of these panels. When he meets with the detective, the scene is carefully drawn, making Matt stand over him in such an awe-inspiring manner. The usage of shadows and coloring that Frank uses makes use of the scenery and leaves our imaginations to fill in bits and pieces. There’s something about the way Lee draws Matt’s acrobatics that has really endeared me to this run. The motions are so fluid and smooth; I love how well they capture these moments. Ariana Maher deserves so much praise as well when it comes to lettering, capturing Matt’s half-paying-attention inner monologue or Omen’s dying words, but, most importantly, the softness of both Foggy and Matt’s tones as they stand atop the rooftop. The team is truly making something special as this first arc comes to a close.
Anthony: The art by Lee Garbett is really nice! I’d have to say it reminds me a bit of Chris Samnee’s work, but it definitely has its own flavor. It’s simple, clean, and Garbett employs some techniques that reveal a background in graphic design. Great use of shadow, and fight scenes are easy to follow. Frank Martin’s color work is very complementary to Garbett’s line work. Simple and clean. And as such, all I can really say is I dig it. While, it’s not groundbreaking, there’s nothing wrong with that. In fact, I think it speaks volumes that the colorist understands how to work with the artist’s style.
Final Thoughts
Matt: 9.5/10. Daredevil #5 brings an end to our first arc of this new Daredevil run, and it leaves us with an ominous pit in our stomachs. The team captures so much about Daredevil and Matt that makes him who he is; you can see how much love is behind every panel. Daredevil may have won the fight, but will he win the war, and what’s to come?
Anthony: 7/10 Overall, this was a good issue, but the way it wrapped was a bit of a letdown. Nevertheless, the human elements make it all worth it in the end, and I can’t wait to see where Phillips takes the man without fear next!
Overall Grade: 8.25/10
How are you liking this Daredevil run? Let us know in the comments.
His whole life, Ryder has been told to own who he is, and that has always meant being a coward, too afraid to do what needs to be done when things get hard. With Oaklynn captured and him and Fionn infected, it may be time for him to make the hard decisions, but does that mean abandoning who he is?
Only The Savage Are Left #3. Credit Dark Horse Comics. Cover by Stefano Raffaele.
This issue is getting a bit intense, and we are finally seeing Ryder step up to the plate! Zack is working on Ryder’s character development so carefully and meticulously, allowing us to slowly become endeared to him. The relationship Ryder has with Fionn is complicated; however, the duo is slowly beginning to bond weirdly. What stands out in this issue is how there are so many different personalities brought together. No two people are the same, and you can see where every single person comes from, including our big bad. We are continuously being asked at what point we would shed our humanity and do what needs to be done if the reader were in our characters’ shoes. I love how these crises of faith are brought to the front, and everything isn’t so black and white while this story remains one about monsters and pushing people to the brink. Maybe there is some hope yet for Ryder.
The Art:
The artwork is full of bloody texture throughout the panels, and there are subtle hints and details of the infection taking over Ryder. I love how we don’t see anything physical at first, but as the pages roll on, Ryder’s eye becomes red as the infection begins to take hold. There is a scene with Oaklynn spattered in blood, and yet her blue eyes pierce through, giving her a confident and dominant swagger that really stands out. Stefano and Thiago do this so well within the pages as they showcase the emotions being felt, whether it is uncertainty or anger. The final splash page of this book sets the tone for the next issue, leaving us on the edge of our seats in perfect dramatic fashion!
Final Thoughts:
Only The Savage Are Left #3 raises the stakes and begins to flesh out exquisite character development with Ryder and Fionn especially. The pages are full of piercing detail as the infection slowly tightens its grip on our main characters, leaving us with an epic cliffhanger. This isn’t just a story of an infection and killing your way to survive; it’s about so much more and has become a true staple in the “zombie and infected” genre that is making it to the cream of the crop.
AIPT Comics announced this morning that Jean Grey is getting her own comic series by Writer Jed McKay and Artist Rogê Antônio. Now this new series is coming off the heels of DMX, and the end of that series will have Jean racing back to Earth, and she will find that the X-Men have drastically changed.
The book’s description reads:
“BURNING ON RE-ENTRY IN THE AFTERMATH OF DNX!
The Phoenix is headed to Earth. Jean Grey is aflame within. When she touches down, will she consume all she touches…or will she maintain control of the life-giving, life-taking power coursing through her?”
Writer Jed McKay had this to say about the new series:
“More than anything, it felt like it was time—Jean coming into X-Men was largely precluded by the Phoenix series that was running when we launched, and even after that wrapped, I continued to hold off on it until the time seemed right. After all, adding the Phoenix to your team book throws off the balance in a pretty dramatic way. Now, post-DNX, we’re going to see the X-Men in a position to need Jean Grey—and Jean Grey in a position to need the X-Men. Dovetailing that into this moment being one where Jean is in the public consciousness more than she has previously just worked.”
Meanwhile, X-Men Editor Tom Brevoort shared this about the impact of DMX:
“In terms of after-effects, you already know about one thing that’ll be coming straight out of it: Jean Grey. And it’ll have an impact on the launch of Maximum X-Men as well, though not to the point where you’ll have to have read one to follow the other. The effects will also ripple out to some degree across the other books. But the biggest place it will hit is in Alaska and in Jed’s slice of the pie, where it will be relatively seismic.”
Jean Grey #1 releases November 25th.
Jean Grey #1 Main Cover By Joëlle Jones (Credit: Marvel Comics)
Jean Grey #1 Variant Cover By Miguel Mercado (Credit: Marvel Comics)
Jean Grey #1 Variant Cover By Nogi San (Credit: Marvel Comics)
HBO has officially renewed It: Welcome to Derry for Season 2. This comes after last year’s season finale, and Season 2’s description reads:
“Season 2 takes place in 1935 during the Great Depression and centers on the bloody massacre of the Bradley Gang, a group of bank robbers who stop in Derry to buy ammo and end up facing unimaginable horror.”
HBO Max’s Head Of Original Programming, Sarah Aubrey, had this to say about the season renewal:
“We are excited to return to the chilling world of Derry and to further expand on Andy and Barbara Muschietti’s horrifically iconic adaptation. Together with Brad Caleb Kane, they will break new ground in season two, deepening the terror, the mystery, and the unforgettable Pennywise lore that fans love to devour.”
Meanwhile, Warner Bros.’ President Of Creative Affairs, Clancy Collins, added that:
“We know It: Welcome To Derry will continue to captivate viewers with its spine-tingling new journey into the 1930s for Season 2. We look forward to bringing fans back to the town of Derry to experience the next chapter and uncover even more of what lies beneath the surface.”
Finally, Andy and Barbara Muschietti said:
“Continuing to explore and expand on the amazing world Stephen King created is an absolute privilege. The support of our partners at HBO and Warner Bros. Television is priceless. Boy do we love our jobs!”
It is currently unknown when the new season will premiere.
One would be hard pressed to find anyone alive at this juncture in time that didn’t go through a dinosaur phase. It’s safe to say that dinosaurs are many people’s safe space. What happens when you peel back that childlike wonder and throw historically accurate feathered behemoths of a world lost into a 1980’s era neighborhood? Chaos, comedy, bloody violence, and one of the best films of the year. ‘The End of Oak Street’ feels like a movie out of time, but in every good sense of that statement. Nostalgia slaps with each frame as the audience follows the Platt family through their nightmare. Every thing that you are hearing about this film is TRUE. It’s a marvel and a spectacle, a tearjerker and a laugh riot. ‘The End of Oak Street’ has found it’s audience and it’s all of us.
Struggle with finances and their own family dynamic, the Platt’s are, for the most part, the average 1980’s family. That is, of course, a strange flashing light becomes a strange flashing problem that transports the Platt’s to the land that time forgot. Throughout their terrifying adventure, they find ways to survive and each other. This film cannot be complimented enough. ‘The End of Oak Street’ isn’t just one of the greatest dinosaur films ever made, it’s plainly one of the greatest FILMS ever made.
Courtesy of Warner Bros Discovery.
Blast From the Past
What will connect with audiences immediately is the sense of nostalgia that permeates throughout ‘The End of Oak Street.’ This is evident within the film’s heartbeat: the score. ‘Oak Street’ is always aware of what it is, never striving to be anything outside of that, following the flow of a score ripped from the late ’80s adventure film. The film’s awareness allows it a level of vagrancy, wandering from genre to genre, a veritable nomad of genre work. One moment, ‘Oak Street’ is a horror, action flick. The next, the film is a comedy adventure. ‘The End of Oak Street’ is a love letter to just about every film that Spielberg ever made.
Director David Robert Mitchell, coincidentally enough, employs a technique made famous by the man, himself. Mitchell hides his monsters. It isn’t until late in the film that the audience gets their first glimpse of one of the dinosaurs terrorizing the neighborhood, echoing the Spielberg classic ‘Jaws.’ It’s this sense of nostalgia that will draw audiences for returning viewings. Relying on personal experience, I saw this film with my seven year old, much Like I saw ‘Jurassic Park’ with my father when I was seven years old. There’s just something inherently beautiful about sharing a groundbreaking dinosaur film from generation to generation. ‘The End of Oak Street’ is a passing of the baton for the next generation of dinosaur lovers.
Anne Hathaway in ‘The End of Oak Street.’ Courtesy of Warner Bros Discovery.
Casting Brilliance
‘Oak Street’ gives the impression that each day on set was literally the best day ever. Whether that is true or not will fall to the behind the scenes extras, regardless the cast is so effective in their portrayals of their respective characters that they feel like family. Mitchell’s research is rewarded with genuine Oscar worthy performances. The young cast, comprised of Christian Convery and Maisy Stella, bring a charm and innocence that tempers the dark that resides within the adults of the film.
Ewan McGregor echoes his role in ‘Big Fish’ as caring father Greg, who just can’t seem to catch a break or kick the bottle. The true flowers, however, belong to Anne Hathaway and her portrayal of matriarch, Denise. Yes, of course, Hathaway is phenomenal. That is true, but this is a film about time travel with dinosaurs and she treated it with the same delicacy as ‘The Odyssey.’ That is not the norm, but a testament to the quality of the film and her fellow film makers on set.
Ewan McGregor and Anne Hathaway in ‘The End of Oak Street.’ Courtesy of Warner Bros Discovery.
Final Thoughts:
‘The End of Oak Street’ is a generational film. Up there with one of the greatest dinosaur films ever made, ‘Oak Street’ isn’t just “this generations ‘Jurassic Park.'” It’s in a league all it’s own bringing a uniquely terrifying and enjoyable experience at the theater.
I love that we’ve gotten to a place where the term “period piece” can refer to a specific place, such as 1990s Washington D.C. punk rock. Punk rock’s footprint on society is as impactful as other movements of resistance in history. Having grown up in this time and place, It’s here that comic writer Oliver Mertz decided to set his surreal murder mystery, A Ghost Arm Made of Angry Ghosts. Mertz has woven a story full of murder, fraud, and mistaken identity set in a D.C. suburb with a cast of characters that are as unique as its premise.
Below, Oliver talks about a lot of things, such as the story’s roots in not only the DC punk scene but also BBC procedural detective shows; pitching the book to his artist, Alex Diotto; and being one of the first Kickstarter projects. We sometimes get off-topic here, but what follows is a fantastic conversation about creativity and process.
Courtesy of Oni Press
Nerd Initiative: We’re mystery nerds in our house. I appreciated a 1990s punk rock mystery.
Oliver Mertz: It’s a little bit of everything. I love BBC procedural detective shows. It’s fun having these teens walk through what we know and put it together.
Nerd Initiative: You watch Death in Paradise?
Oliver Mertz: Death in Paradise is great. People just keep getting killed there. It’s the same with Midsomer Murders and all these shows. They’re focused on one place, you’re just like, “Damn, that’s a lot of people getting killed.”
Nerd Initiative: You’re about worse than Gotham City at this point.
Oliver Mertz: Maybe there’s a bigger problem.
Nerd Initiative:Do you guys have a Batman? I think you guys need a Batman.
Oliver Mertz: Have you seen Ludwig with David Mitchell? He’s a known British comedian, part of Mitchell and Webb, and they had this great comedy show. It’s a fantastic, fun mystery show. He’s a crossword puzzle expert, obsessed with all these things. His twin brother, a police detective, goes missing. So, he pretends to be his brother to figure out what happened and ends up getting pulled into all these cases. He’s great at solving puzzles and also great as a detective.
Nerd Initiative: A Ghost Arm of Angry Ghosts is a murder mystery that takes place in the 1990s D.C. punk scene. Did that shape your sense of the characters or world-building at all?
Oliver Mertz: When I initially started writing the book like I had all these different pieces that I wanted to write. One of the largest pieces was I wanted to write a love letter to the D.C. punk scene. I grew up here. I’m in the D.C. area now. Going to shows is a thing that was always all-ages. You’d have the X’s (on your hands) and things like that, but it was always inviting, always inclusive, always felt very much like it was carving its own path.
Fugazi and all these bands just started their own record label. They didn’t need to go out and work with a major label. They did their own thing. I fully believe in that spirit of “make your own art.” Don’t wait for someone to say it’s OK. Just make it and then get it out there. I can’t do that with a band, but I can do that with comics. I just loved everything about growing up here and going to shows. I really just wanted to write what I knew. Like the kids (in the book) go to a Fugazi show. I went to that particular Fugazi show in that basement, and I remember standing on some folding chairs in the back.
Courtesy of Oni Press
Nerd Initiative: Did you have Alex (Diotto) draw you in?
Oliver Mertz: No, I mean, I would say that I’m a little bit of every single character. I’m in there enough, like all the different aspects. It’s sort of redundant, standing on some folding chairs at a Fugazi show, because if things got too wild, Fugazi was known for stopping mid-song to be like, “Knock it off!” Get meatheads to stop throwing fists and whatnot. I wanted to put those real things in there because it means a lot to me. I didn’t know that this was going to be something that anyone else was really going to read so much. I just want to write what I want to write. So there’s that piece.
Then there’s the father with pancreatic cancer who keeps dying. My dad passed away from pancreatic cancer many, many years ago. I wanted to write something about that. I didn’t know what. The superpower sort of emerged out of this idea: what if he died but was resurrected, and the longitudinal experience of grief? What does that do to you? Like, over time, what is your life like? That’s sort of like what happens when a loved one dies. You wake up two weeks later and you’ve forgotten it in that moment between when you wake up and when you’re really awake. Then you remember, they’re not here. It’s like they were alive and they died again. I hate that, but I also wanted to comment on that and have a piece there.
Once I started messing with the rules of the world, I was like, this isn’t our D.C., this isn’t our world. So, there are really specific things. There are also really wild things in there. The world started getting weirder, and I just kept letting it get weirder. Every time I added an element that seemed out of place for the world, it actually built the world out in a way that really worked. Once powers were introduced, I was like, “Well, what if Ari had powers?” If Ari has powers, what would he have, and what would it be as a reflection of who he is? His sort of reticence for engaging with people directly, he sort of grows into that over the story a little bit more.
Courtesy of Oni Press
Later on, his sort of awkwardness plays out in his melting. He doesn’t know how to control it, but scrambles to take his clothes off because he knows, “I’m going to melt my clothes. I’m going to melt my Walkman.” That type of thing. Piece by piece, all the different things came together. I’m also a firm believer in second drafts, third drafts; you put everything in and then you can go back and make yourself look a lot better. Once you start tying all the pieces, you can start seeding things early on. It seemed to come out of nowhere in the first draft, but then you start seeding it in the second draft. You’re like, “Oh, you know, that actually flows now, that fits.”
Early on, when I used to write and was really stuck on the first draft, I didn’t realize the power of the second draft. The editing that you get, you really can make a mess early on. Follow the characters where they’re going, follow the story where it feels right, then you can tighten it up. Until it’s at the printer, you can keep working on it.
Nerd Initiative: I like the little historical jumps that you do back and forth, the yesterday and today parts. Is that a reference to the record shop?
Oliver Mertz: Yeah, I grew up in the Rockville area. I don’t know how well known it is really beyond the D.C. area, but the owner, Skip Groff, produced Minor Threat. You’d go in, there be like test pressings from Jawbox or Nation of Ulysses. You’d see people in bands there. It was a really well-curated, well-stocked record shop that was just the place to go.
Nerd Initiative: I always tell my daughter all these bands were like 15, 16 years old. Most of these bands have been doing this since they were not much older than you. You can go and do this.
Oliver Mertz: There is no barrier. You can do it. It’s not like you’re trying to become big. It’s about doing it because you love making music. You’ll find an audience; you’ll find people who respond to that as long as you put out something that you believe in. There is no barrier. Same with comics. I don’t think there’s a barrier. My buddy Mike Eisenberg and I, we put together our first comic, First Law of Mad Science. We were one of the first Kickstarter comics back in 2010. They were just starting out, too. They invited us to their loft and offices before they moved to where they are now. It was this small space, and they were super kind and really great.
We made a few thousand bucks, and that was enough to get the comic going. I was just amazed. I was like, “Who the heck are we?” We just made a video saying, “Hey, we want to make a comic,” and we had some concept art. It goes back to that DC music mindset of like, “Just do it,” or whatever. I think with comics, if anyone could get some printer paper and fold it in half, you know, and staple them together, and do stick figures or whatever, the only thing that you have to do is do something and complete it.
Nerd Initiative: Yeah, just finish it. You’ll know why when you get there. You’ll know why you have to finish.
Oliver Mertz: It may not be the best thing I’ve ever done or will ever do, but it’s the thing that you’ll stand on when you do the next thing.
Nerd Initiative: Sorry for the detour. You said the powers weren’t a thing from the beginning, and they just kind of came in as you were developing the story. Do you consider them mutants, or do you just consider them powers?
Oliver Mertz: I consider them powers. I think there’s an argument that you can make about mutants and powers. I was thinking about this the other day in terms of Avengers: Doomsday is coming out and you’ve got the X-Men showing up. I’m thinking mutants versus superheroes. Is it semantics here? So, I don’t think of them as mutants. These are powers. Specifically, some of the rules do involve people gaining powers, not through natural ways. Just the way that you don’t necessarily need that. That is something that I need in order to read the story.
Nerd Initiative: Some of them are just kind of mundane. I like the mundanity of some of those powers. Some of them feel like they are more curses than they are gifts.
Oliver Mertz: A curse is sort of right, but it’s also more like a reflection. It really says something about them and illuminates something about them as a character in a way that is way more out there and pulls them out of their… Let me rephrase it. I think the powers themselves are less about just randomly happening and more something that I think hopefully fits who they are. They fit the tone, and when you see one that seems boring or something like that, I think it’s all in how you use it. It could be valuable in any particular situation. They speculate that the guy with the eggs, maybe he’s got a power that he can eat anything he wants. I put that in there just as a small piece of it. I think about that regularly when I’m eating, and I’m like, wouldn’t that be amazing?
Nerd Initiative: How did you develop the MARA program?
Oliver Mertz: I really liked this idea of Marlowe controlling the weather by vote and having that aspect to it. As I was putting that together, that is sort of where the murder mystery comes into it. Kind of like you pull up the thread, “Why would that situation exist?” So, the MARA program. I thought it’d be interesting if there was a world in which there are multiple people being asked, you know, to reuse their powers or their abilities to pay back the damage they’ve done or as like a sentence of some sort.
I also thought that would be something some people would be for and some people would be against. Some people might be for it when they’re younger, might be against it later. It might open the doors to some of the characters having different thoughts as to what that program is, you know, after many years of it existing. I’ll say that the program itself is a part of the mystery and one of the threads that people can pull at or that you’ll pull at as you read. I hope it’s worth it. I hope it’s intriguing.
Nerd Initiative: Did you initially intend to draw the comic yourself?
Oliver Mertz: I’m not a great artist. I’m better at drawing animals and things like that. I didn’t know what this comic was going to be, and thought it was too niche and too weird for anyone else to like or be interested in. I am still amazed that it seems to land and connect. That’s something that I kind of learned through the process. I was like, “I’m just going to pour myself into this thing.” Then it turns out that the specifics and things that are also general things other people also find reflected in themselves.
I was going to draw it. There were some really bad early attempts. At some point, I’ll share images, but it was very clear early on that there was a mismatch between what I wanted to say with the script and the art. It didn’t land. I’ve been a fan of Alex’s for years. I didn’t know him. I knew his work through his collaborations with Kurt Pires. He’d done the book Youth before this. Olympia was another one they did together. His stuff is fantastic. It’s classic and also really fresh. It feels very much his own, but it also feels really stylized, like a contemporary movement, almost. Throwback styles, which is why flat colors worked well with it, because it feels really timeless in a way.
I reached out online, and I had colored a couple of stories that Kurt had written for a couple of anthologies. So I was in the same sort of orbit as this guy. I feel like this isn’t outlandish for me to reach out. I’d scraped together a little money and was like, “I’m going to put together a first issue, and we’ll do a Kickstarter.” He lives in Italy and is a little younger than me. I send him this thing, and he writes back, “I grew up obsessed with Fugazi. I have to draw this.”
I just think it’s amazing that all the way around the world, it was the same love. We’ve been working together for years and worked on a bunch of different things together. We even have a new book that we’re working on. That’s a whole other thing. He’s my creative brother in arms. He’s fantastic. He is punk rock through and through. His art is phenomenal. I think he really knows how to hit the weird, but also keep it grounded enough that you buy the actual emotions of it.
Nerd Initiative: Did you always intend to color it?
Oliver Mertz: I’ve been coloring the comics that I’ve worked on for a while, mainly out of necessity. I couldn’t afford a colorist, and some of the other comics, you could see I was learning. I had done some books where I felt like I had done enough pages that I got to the point where I feel like I’m in control of my craft. I knew that when I approached Alex that I did want to do that. I also knew before I even asked him that I wanted to keep it flat and things like that. He sent over the character turnarounds, and I colored those because we already had the language of it. I also knew that I wanted it muted, and I knew the tone that I was going for. I find this with anything that I color.
I know how to get into the mood of the moment, and I need to feel the page to know that. I knew that I could bring something to Alex’s art that I think would complement it. I also am a big fan of standing back. Don’t try to be a lead guitarist with colors. I want to be the bass player there. I want to let the art really sing and support it, but I’m not trying to overshadow it, both figuratively and literally. I always knew that.
Nerd Initiative: Were there any visual storytelling choices that were essential to capturing the book’s weird mood?
Oliver Mertz: I want to give full credit to a friend of mine. I became friends with Shelley Bond, the legendary editor. She has done so many things. It’s a very long story how we became friends, but she is a genius. She saw Ghost Arm… early on. She saw it in script form, and she had one note: “This is weird. I suggest a couple of other weird visuals.” She didn’t specifically say what. She just said, “I think you need a few more.”
I just took that comment as like, “OK, I’m not showing the world enough.” In my head, it instantly popped in everything from a talking bowl of soup to the giants and the miniature people and all these different elements. I knew that I needed to show the world what I think comes across through the story and all those things. I really wanted to visually show that. So all thanks go to Shelley.
Courtesy of Oni Press
Nerd Initiative: What was the strangest thing you asked Alex to draw?
Oliver Mertz: A talking bowl of soup. There are a lot of weird things. I think that every time something weirder and weirder came up in the script, whatever Alex would send back, those pages always came back really realized, super weird, but also grounded in the world every time. Nothing felt like it was just thrown in there. It really felt lived in and real.
Nerd Initiative: What did coloring allow you to control or express that you couldn’t through the line work?
Oliver Mertz: I like to help the reader with locations and changes. I like to play with ambient lighting and things that signify a feeling. The purples in the basement give a more claustrophobic sense. Even though there’s clutter, the line work really does a great job. I’m trying to get that feeling of being a little ill at ease. You’re familiar with the space, but if something’s off, you’re going to jump.
I still get scared in my own home turning the lights off in the kitchen. If I’ve turned the hallway light off first and then I turn the kitchen light off, well, now I’ve got to walk through the dark, and maybe I’ll walk a little quicker. It’s that kind of feeling that I tried to put into the different tonal shifts in the different locations.
Nerd Initiative: Were there pages that changed dramatically once Alex had interpreted them from your initial drawings?
Oliver Mertz: There were times when I would do both of these, where I either wrote a bunch of dialogue that wasn’t needed because Alex conveyed it through the art, or there was something where I had left it silent. There was a chance for me to add another pop that would sharpen the dialogue. A lot of times I pull stuff out. The script that you send the artist is sort of like a letter to them. It gets them to the point where they make the art and create the art and make the page. When it comes back, I don’t think that you have to strictly adhere to how it is exactly written.
It’s another editing layer. You want to make sure the text is working, the dialogue is working with the art, and that type of thing. So it’s not that anything changed dramatically. It’s just like little things either needed to be said or didn’t need to be said because of that.
Nerd Initiative: Those historical interludes that you use, you kind of drop clues without being right on the nose. How did you approach that? Do you feel that gives enough information without spelling everything out?
Oliver Mertz: The first one is the history of the sandwich. I always like to learn something, but I don’t trust anything that I read. So, is all of that information 100% accurate, or is it something that I’ve invented as well? I’m not a historian; I get to play with that. I knew that I could say something about the world. I talk about superpowers through the history of the sandwich because I thought that if you went on that journey and came out the other side, he’s telling me that it’s not the first person to have superpowers, just the first recorded person. We know that this world is bigger than what we’re going to see. We know that this world has more in it than what we’re going to see. We know that we’re going to be taken down the wrong path, intentionally. You have to trust that you’re going to be led back to the right path and be up for the game of going along with that. There’s information that I wanted to get across.
Oh, I get bored easily. I’m saying these things. This needs to get across, but I really don’t want it to be boring for me to write. I’m doing my research, and it’s keeping me going. I felt these moments hopefully come across as fun moments. It gives you a little bit of time to breathe also with the story. It gives an intentional beat to get you to pause a second. Some of them serve as spacing between time. Some of them are just there to give you a moment.
Nerd Initiative: What’s your philosophy on mystery construction in a world that’s this surreal?
Oliver Mertz: I think you still have to have rules in order to have stakes, but you can make those rules apply to some pretty weird stuff. I don’t think you also need to convey all of those rules to the reader. I think the reader needs enough to get the story and the mystery, but they don’t need a map. They need a thread. I don’t want someone telling me; I want someone showing me. I want someone to ask me a question that I find interesting enough to turn the page and things like that. I don’t think that works if there are no stakes at all and no rules at all in a world like this. If anything can happen, then it just removes a little bit of why you care. As weird as this gets, I know exactly why I’m plotting it that way and why this happens and that happens.
Nerd Initiative: In regards to the powers, in general, how do you keep the analogies from getting too gimmicky?
Oliver Mertz: Hopefully, they’re interesting in and of themselves, right? You don’t need the analogy, necessarily. I don’t think every reader needs to come away with all of the different pieces and the different things. I think you need to get what you need to get from it. It needs to work for the story. With Ari melting, you don’t need to know all the different pieces as to why it came to be that he has these powers. You just need to know that there’s a kid who, at inappropriate times, melts and turns invisible and reforms. I find that interesting in and of itself, as well as serving the larger piece of it. How is it not gimmicky?
Nerd Initiative: Maybe “gimmicky” is the wrong word.
Oliver Mertz: I think it’s fair. How do you avoid that type of thing? I don’t actually have an answer. I only have the answer of “I know what’s right for the story.” I know if something stuck out and didn’t feel genuine within the world, then that would ruin the whole puzzle.
Nerd Initiative: It’s not like X-Men where someone flashes off with a power and someone just freaks out. They’re just like, “Oh, it’s Tuesday. Marlowe’s gonna let you vote on the weather.”
Oliver Mertz: I don’t generally care about superhero fights. I don’t care about this world ending, or this or that. I love superpowers and I love how they can be really super interesting and just really cool. They can allow a story to go in a different direction that you couldn’t go in without them. I’ve seen the “big bad is coming” a million times. I would love the side story; I don’t care about the big horrible thing. You don’t see Gamut saving the day.
Nerd Initiative: He’s watering his lawn.
Oliver Mertz: He’s taking out the trash, and he’s up to date on Seinfeld. It just seemed more interesting to me.
Nerd Initiative: I think it pays off. It’s a quieter story. You pointed out the British mysteries; it very much has that feeling where the answer is going to be explosive, but it’s not going to be loud getting there.
Oliver Mertz: 100% percent stand by it.
Nerd Initiative: Are you going to expand this world at all, or is this a one-and-done?
Oliver Mertz: It depends. Do people buy it? Alex and I have a lot of stories to tell in this world. There’s a lot that opens up in the story that sets up the world, different pieces that could go further. I need to have a really solid story to tell, though. It’s one thing in one way, it’s a mystery in one way, and it’s like a family dynamic story in another way. I needed to tell some of these things.
Courtesy of Oni Press
I need to feel like I firmly have a solid idea worth my time, but it’s also worth a reader’s time. I’m very conscious of that too. I feel old, and I feel like if I’m going to do something, I don’t want to put a bunch of time into something that just feels like a sequel just to do it. If Alex and (letterer) Taylor (Esposito) and I are going to do another piece of it, it has to be worth it. I love the idea of continuing to tell stories in a world long-term. I generally write more confined things, partly because of the practicality; it’s hard to produce these things. I’ve self-published so many things. This is the first thing I’ve done with a major publisher, and that kind of changes things. For some reason, if Oni doesn’t want to publish a follow-up, I also feel like we’re just going to make it. If the story needs to be told, it will be told.
A Ghost Arm Made of Angry Ghosts was written by Oliver Mertz, drawn by Alex Diotto, and colored by Taylor Esposito. It will release on September 2nd, 2026. You can pre-order it here, but the best place to get it is at your local comic book store.
Audiences and Green Lantern fans alike have been waiting 15 years for a live action….well…ANYTHING that truly showed the awesome power of the Green Lantern. Last night that waiting paid off in a big way as HBOMax’s brand new series, ‘Lanterns,’ premiered and fans are finally getting to have their moment. While the show took a slow burn approach to the premiere, it managed to pack in every piece of information that a newcomer would need to understand the characters on screen while scratching the itch of long time fans. ‘Lanterns’ is funny and exciting, dramatic and engaging. Simply put: This is your next new favorite show and it couldn’t come at a better time for the DC Universe.
John Stewart has trained since he was kid to conquer fear and maybe, just maybe, follow in the footsteps of his hero, Hal Jordan, the Green Lantern. As the old saying goes, “never meet your heroes,” a lesson John learns quickly as the Jordan he remembered as a kid doesn’t live up to the lofty expectations of a grown up 7 year old. It’s this relationship that gives ‘Lanterns’ it’s soul. Jordan and Stewart are clearly finding out who each other are and what they stand for. The pair have certainly given audiences something to marinate with over the course of the season. A veritable full course meal that will be savored over the course of the 8 episode season.
Aaron Pierre and Kyle Chandler in ‘Lanterns.’ Courtesy of Warner Bros Discovery.
Blast Off
A series premiere is a make or break moment for any show. The premiere is the hook. It’s what brings viewers back begging for more. The stakes are exceptionally high when show runners are bringing a long awaited IP that has a history of missing the mark into homes on a weekly basis. ‘Lanterns’ saw these tasks and buried them. This first episode has set a standard for the rest of the season that will hopefully continue to deliver a high quality of content and story telling. This episode nailed every beat while fleshing out a world many viewers have never visited. That attention to detail and storytelling will make ‘Lanterns’ must see TV going forward while ensuring that a second season will be a guarantee, not a “will they.”
The strength of ‘Lanterns’ lies within it’s leads. Kyle Chandler and Aaron Pierre were born to play their respective roles. Their chemistry was off the charts, creating banter between the two that felt authentic and raw. Chandler’s disillusioned hubris smashed into Pierre’s quiet stoicism creating fireworks throughout the episode, sure, but defining who could wear the ring. This style of undercover storytelling and character building draws audiences in, forcing them to want more from week to week. The ability for a show to thrive hinges on the ability of the leads to sell a series. It’s safe to say that this series will be paying dividends for both Pierre and Chandler, who were both magnificent, going forward.
Aaron Pierre and Kyle Chandler in ‘Lanterns.’ Courtesy of Warner Bros Discovery.
Tripping Uphill
With expectations burning with the fire of a thousand suns, there was bound to be a misstep here and there. ‘Lanterns,’ however, managed to mitigate these missteps by tripping uphill. The premiere found itself in trouble when it came to pacing and a few plot points. That is to say that those issues left the audience wanting more and not less if for nothing more than sheer curiosity. While that may seem an odd criticism, it will all make sense when audience members sit down with the premiere.
The definition of this assessment is the relationship that develops between John Stewart and Zoe. The interaction and outcome felt out of character and odd without having much background information on John. He’s stoic, brooding and quiet, then all of a sudden he’s randomly hooking up with someone he met for five seconds in a bar? That’s not judgment, it just felt out of character. The hook and where the show trips uphill comes later in the episode. However, for that, you will have to watch the episode. SPOILERS.
Aaron Pierre in ‘Lanterns.’ Courtesy of Warner Bros Discovery.
Overall Thoughts:
Creating an entry point for anything is exceedingly difficult. Creating an entry point for something that MILLIONS of fans love is almost impossible. Fortunately for fans, ‘Lanterns’ has created a foundation that is dark and funny, brooding, yet engaging. A show that is more than the sum of all it’s individual parts, ‘Lanterns’ is one of this year’s breakout hits.
Earlier yesterday, Epic Games gave us the long-awaited reveal of the new season of Fortnite! Titled “Override”, the new season is set to be a wild one, focusing heavily on gaming legends. As showcased in the trailer, the season is set to feature the likes of Sonic, Crash Bandicoot, Spyro, and many, many more!
Source: Epic Games, “Fortnite”
Shop VS Pass
With all of these reveals, it currently remains unclear as to what’s on the battle pass and what’s coming to the item shop. While rumors have suggested the pass will feature mainly collabs, the given image and trailer suggest otherwise. I say this because it’s clear that several original skins are featured, which is what the passes mainly consist of.
As a longtime fan of several of these franchises, I’ll be the first to admit that it’s weird seeing human-sized versions of Sonic and Crash Bandicoot. While this is far from the first time Epic has redesigned characters to work as skins, these are admittedly a bit odd-looking. This is certainly something that will take a lot of getting used to for plenty of older gamers.
Among the confirmed new collabs are:
Sonic the Hedgehog
Pac-Man
Tetris
Mega-Man
Persona 5
Spyro the Dragon
Crash Bandicoot
Kingdom Hearts
Sprites Here to Stay
Another thing the trailer showed off was the fact that sprites are here to stay. Over the course of the current season, players have come to… have a certain view towards sprites. At first, they were highly sought after, being points of pride amongst players. However, as the season’s gone on and more rarities and sprites have been introduced, players have found the collecting to be too much and too competitive.
Source: NBC/Universal Pictures
That being said, this season’s coming with a collection of new sprites, the most surprising of which is Jazz Jackrabbit! For those who don’t know, Jazz Jackrabbit is a character from the series of the same name. Coming from Epic Games themselves, the series started in 1994 on MS-DOS, later coming to Windows, Linux, and Game Boy. It was a series of platformers centered on the titular character as he fought his nemesis, Devan Shell. The series ran until 2002, with the final game releasing on the Game Boy Advance.
The Fortnitemares of It All
With this season running from August 20th until November 5th, we’ll see the return of the fan-favorite event Fortnitemares! In the past, Epic Games has had a history of doing collaborations with famous horror franchises in the movie and TV scene. However, with this being the Gaming Legends season, could we see some horror gaming icons enter the fray? We’ve already had some in the past, such as “Resident Evil” and “Poppy Playtime”, so it isn’t exactly unheard of.
Over the last few years, fans have been pushing for the massive “Five Nights at Freddy’s” franchise to enter the fold. With that franchise’s film rights being held by NBC/Universal and Fortnite being a major part of this year’s Halloween Horror Nights, now would be as good a time as any for Freddy and his pals to finally arrive in the game. Also, with PlayStation having a close relationship with Epic for Fortnite, could we maybe see the likes of “The Last of Us” or “Until Dawn”? Only time will tell!
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Marvel’s Voices: Ghost Rider: Kushala #1 Cover By Kyle Charles (Credit: Marvel Comics)
Now this one-shot is collecting the Ghost Rider: Kushala Infinity Comic from Marvel Unlimited, and that comic’s creative team includes:
Writers: Taboo & B. Earl
Artists: Guillermo Sanna & Vanesa R. Del Rey
The book’s description reads:
“CELEBRATE NATIVE AMERICAN HERITAGE MONTH WITH KUSHALA, GHOST RIDER OF THE PAST, PRESENT AND FUTURE!
A powerful Apache hero from the 1800s, Kushala is a Sorcerer Supreme and a Ghost Rider known as the Spirit Rider — the only one who has managed to tame her Spirit of Vengeance. But when Kushala’s ancestral line is targeted, all hell breaks loose!”
Marvel’s Voices: Ghost Rider: Kushala #1 releases November 4th.
Kingdom Hearts Poster (Credit: Disney Channel & Disney+)
Square Enix’s Kingdom Hearts is getting turned into an anime series, and Game Creator Tetsuya Nomura & the team at Square Enix are helping to develop this new series. Now the show itself will be set in the world, but it will be a fresh, new original story. The show will also expand the world while also celebrating the characters from the franchise.
Disney Kids & Family President, Ayo Davis, had this to say about the new series:
“Kingdom Hearts has captivated gamers everywhere with its unique blend of adventure and imagination. There’s something really exciting about taking a world fans have spent years exploring through the games and bringing it to life in a completely new way. And with a creative team that is working closely with the legendary Tetsuya Nomura, our new series will be unmistakably ‘Kingdom Hearts,’ while giving fans a whole new way to experience the world they love.”
Now this is just the latest series to join the Animation Slate on Disney+, with other shows including:
Dragon Striker
Phineas And Ferb
Big City Greens
Messi And The Giants
Warrior Cats
Journey
Kingdom Hearts is coming soon to Disney Channel & Disney+.