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ARCADE KINGS #2 – Leveling Up The Challenge Ahead

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ARCADE KINGS #2IMAGE COMICS VIA SKYBOUND ENTERTAINMENT

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following along one boy’s search for his brother in the pages of the brand new series from Image Comics and Skybound Entertainment. The first issue made a big splash and the follow-up looks to continue to win another round. ARCADE KINGS #2 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini bring readers along for the journey through Infinity City as Joe pushes forward with more challenges in his way. Time to put some quarters into the game and level up for this review:

READY FOR MORE IMAGE COMICS?

*** POSSIBLE SPOILER WARNING ***

Years ago, Infinity City has been known as the home for fighting world champion Victor McMax! Watching in the crowd are his two sons Joe and Ken. Both boys show distinct differences about their “dad’s” line of work.Abruptly, McMax retires from fighting shortly after a title defense. From that moment on, to say things have changed is an understatement.

Fast forward to present time and Joe has emerged in Valleytown, a suburb of Infinity City. Joe has donned a helmet and has made the Round House Arcade his temporary home. However, when a stranger walks in to challenge the reigning arcade king, it turns out to be more than a game. The opponent has ties to Joe’s dad with a message to return to his side. Joe has other plans and survives the encounter. Unfortunately, winning means losing as Joe needs to leave the arcade to continue his quest: to find his brother Ken!

THE NEXT CHAPTER BEGINS…

This issue picks up with Joe and Ken fighting as young kids in their Dad’s estate. The brothers spar with Joe getting the upper hand. This pleases their dad but Ken is belittled for not measuring up. In this mix, Victor struggles breathing. The training continues but Ken is dismissed.

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

Jumping to present time, Joe is on a train to Rockview, which looks to be abandoned when he steps off. Walking the streets, Joe comes across a vandalized billboard for his father’s school. All the while, Plum Khurana makes her way through the vacant streets running into a group playing a game. When she interrupts, the favor is returned by Joe, who sees Plum as another obstacle to his quest.

Readers ring the bell and see how these two “talk”. How does the conversation go? Suffice to say, their conversation has another vested party interested. Who jumps into the fray? Can Joe stay out of his dad’s reach yet again? The final act provides some answers while a move is made setting up a twist to the story heading to the next issue.

HORUS CAN FIGHT!

STORY BREAKDOWN

Burnett keeps things moving with a very entertaining issue. Delving into the background of the brothers, Burnett gives some insight on what caused the rift between Joe and the family. The moment is brief but speaks volumes about the fractures with the family.

Switching to present time, Joe comes across as confident as ever without showing the true emotions behind the helmet. The introduction of Plum Khurana was a great addition to the cast of characters. Being the “protector” of Rockview, Plum demonstrates strong reactions to counter and align with Joe when it becomes needed.


Arcade Kings #2 (Credit:
Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

When the third party arrives, Plum shows a change of character that gives a solid pause for Joe’s story. The moves made following the encounter is a very unique dynamic switch that is sure to keep readers on their toes.

The art flows very fast between panels. Rockview is displayed as broken and vacant. It is quite a contrast from Valleytown. Baiamonte and Antonellini (along with Simona Iurato and Sharon Marino) drive this point home when readers first see Plum wake up and head out into the street. The art team showcase her range of emotions to give her character a sense of varying levels.

BRING THE ACTION!

The action sequences recreates legendary fighting game energy with vibrant panels. Andworld Design’s lettering through these spots adds a fun look to the battles. There is an excellent image with Joe facing off against the challenger with the use of short panels to illustrate the action.

It balances out the figure standing in the center of the page with a different blue coloring to make the page pop. Excellent build-up for the next chapter with a strong final panel to leave things off on.

FINAL POINT: 9 OUT OF 10

It’s a second round knockout with the latest chapter of Arcade Kings. Burnett ushers in the next level of Joe’s quest with an excellent story matched by the dynamic visuals which are quickly becoming this series calling card. Make sure it’s not “Game Over” at the LCS this week and get yourself this issue on New Comic Book Day.

Hit me up on ODPH Social media and let me know what you thought of Arcade Kings #2. Thanks for reading Parlay points on Nerd Initiative.

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Ken M.
Ken M.https://odphpodcast.com/
Executive Producer/Host of the ODPH (Ocho Duro Parlay Hour) Podcast. Ken is also Nerd Initiative's Comics Editor-In-Chief/Brand Advisor and host of "Turn A Page". Ken is also a freelance Pro Wrestling Blogger and an all around fan of Sports, Movies Tv, Comics and Pro Wrestling

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