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THE DEVIL’S CUT review – DSTLRY MAKES A BIG SPLASH

THE DEVIL’S CUT by DSTLRY

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, the comic book world was shaken up with the announcement of a brand new company that truly is going to be a game-changer. Early in 2023, David Steinberger and Chip Mosher announced a company was coming which was going to be one of the most pro-creator companies in history: DSTLRY !

If anyone is unfamiliar with the pair, they were two of the biggest names over at Comixology. With their respected backgrounds, this upstart brand had a solid foundation to begin growing. Following them was a who’s who of top named creators who are founding members of the brand. They are Scott Snyder, James Tynion IV, Brian Azzarello, Stephanie Phillips , Mirka Andolfo, Joëlle Jones, Tula Lotay, Lee Garbett, Marc Bernardin, Becky Cloonan, Junko Mizuno, Elsa Charretier, Jamie McKelvie, Ram V, Jock and editor Will Dennis.

With a business structure set to benefit creators like no other (actual partnerships with financial stakes), the anticipation around their first project has astronomical. This week, DSTLRY makes their debut on New Comic Book Day with The Devils Cut.

The special edition features 11 short stories from the founding members and others. Let’s not wait any longer and see how DSTLRY makes their initial debut, shall we?

THE DEVIL’S CUT (CREDIT: DSTLRY MEDIA – COVER :JOCK)

*** POSSIBLE SPOILER WARNING ***

Due to the amount of stories, the overview of each tale will be shorter than usual reviews.

The book opens up with “Spectregraph” by Tynion IV, Christian Ward, and Aditya Bidikar – It centers around a job proposition that is more than anyone expects. Incredible art by Ward leaves a lasting impression by the time the final image appears. Perfect way to kick off the first impressions of the book and brand.

“SHEPARD” by Bernardin, Ariela Kristantina, Lee Loughridge, and Bernardo Brice – A sci-fi tale that only scratches the surface but will leave readers wanting more. The creative team meshes a mystery behind the futuristic set-up. Clearly, this story is far from being completed.

“What’s Mine is Hearse” by Stephanie Phillips, Joëlle Jones, and Lucas Gattoni (The Devil’s Cut from DSTLRY)

“8 Rules To Make It Out In One Piece” by Charretier, PK Colinet, Nick Filardi, and Clayton Cowles – An outrageous spy thriller that is sure to win readers over. Sharp writing keeps things moving through Colinet’s eye-catching visuals. Fun caption to close out with as this story might not be over just yet.

“What’s Mine is Hearse” by Phillips, Joëlle Jones, and Lucas Gattoni – The Wildest story of the eleven without question! Phillips and Jones present an unhinged lead character and their “unique” vision of love. Great work from the creative team giving the readers a true sense of pushing the limits with the freedom of creating at DSTLRY offers.

“A Blessed Day” by Mirka Andolfo, Fabio Amelia, Arancia Studio and Steve Orlando – a mix of fame, religion and the supernatural. Welcome to the world of Lev with haunting words filling the pages of the bright lights and big city feel of the visuals.

“The STOWAWAY” by Jock – a young boy’s mission to survive turns chaotic with the legendary art of Jock guiding readers along. Pacing keeps things escalading as the tension rises with each panel. With “Gone” following this book, fans of this story will be even more excited for October.

“Spectregraph” by Tynion IV, Christian Ward, and Aditya Bidikar (THE DEVIL’S CUT – CREDIT: DSTLRY)

“DELETED SCENE, #2” BY Azzarello, Eduardo Risso, and Jared K. Flecther – a chilling western with a surprisng cause of events. Excellent two-page visuals to wrap things up with, leaving readers wanting to hear more of the tale being woven.

“WHITE BOAT” by Snyder, Francesco Francavilla, Andworld Design, and Tyler Jennes – The creative team behind “Night Of The Ghoul” strikes again with horror at high tide. Snyder’s gripping writing with the impectable work of Francavilla makes this one story no one will want to miss!

“What Happens Next” by McKelvie and Bidikar – a futuristic tale that literally challenges readers to watch as two individuals challenge the perfect status quo. McKelvie delivers stunning visuals around the thought provoking writing. The ending leaves much to the imagination of where things go from here.

“Waiting To Die” by Ram V, Garbett, Loughridge and Bidikar – With an impending solar flare affecting all in its’ sight, the creative team gives a fresh perspective on the idea of what one does in their final moments. The writing jumps out as choices are made and the repercussions don’t escape. Excellent artwork to back this stellar story out before closing with show stealing visuals.

“What Blighted Flame Burns In Thee” by Cloonan, Lotay and Richard Starkings – An escape from certain doom sets the stage for an accused witch’s tale with stunning visuals from Lotay. It is a fitting creative experience to cap off what is sure to be a highly discussed debut.

“WHITE BOAT” by Scott Snyder, Francesco Francavilla, Andworld Design, and Tyler Jennes (The Devil’s Cut – CREDIT: DSTLRY)

It is a challenge to deliver on hype. With a roster of creators with the pedigree they each possess, expectations can be almost unreachable. However, “The Devil’s Cut” firmly plants DSTLRY’s stake in the ground as they make a bold first impression for readers.

From the opening salvo of “Spectregraph”, Tynion and Ward swiftly set the pace for what lies ahead. The story is brooding but has a certain mystique to it as well. In contrast, “8 Rules To Make It Out In One Piece” gives readers a more playful look at the spy game. The story is just fun and never takes itself too seriously. It’s a big win for readers looking for something different at the shops.

Throughout the entire issue, the creators take full advantage of the freedom that you only get when it’s completely hands-free from a publisher. The biggest example of this is “What’s Mine is Hearse” by Phillips and Jones. The concept is very non-traditional but the creative team puts such a distinctive spin on the theme, it can’t be denied. “Waiting To Die” plays into flipping traditional ideas and repacking concepts. The story runs deeper than one might think and the final parting image soldifies that.

The artistry on display throughout the book is to be admired as well. Francavilla has mastered the building of horror tales that with “White Boat”, he times everything out perfectly to capture the moments. The use of two page spreads works to build the anticipation toward the story’s revelations. Cloonan and Lotay’s “What Blighted Flame Burns In Thee” hits their marks mixing in color usage to nail key imagery of their story to close out the monster debut.

Each of the eleven stories at hand could be broken down into greater detail. All carry a distinct weight and feel that truly demonstrates the message DSTLRY wants to project.

FINAL POINT: 10 OUT OF 10

A new era of comics starts NOW! Led by an all-star line-up of creators, “The Devil’s Cut” lives up to the building hype it has generated. No matter what you look for as a reader, there is something for everyone. Each story dives into various genres and all have moments that will grow readers’ anticipations more for when they get the next chapter of this game-changing imprint.

Hit me up on ODPH social media and let me know your thoughts on “The Devil’s Cut”. Thanks for reading Parlay points on Nerd Initiative!

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BATMAN / CATWOMAN: THE GOTHAM WAR – BATTLE LINES #1 review – All is fair in Love and Justice

Batman / Catwoman: The Gotham War – Battle Lines #1 by Chip Zdarsky, Tini Howard, Mike Hawthorne, Adriano Di Benedetto, and Romulo Fajardo Jr. (credit: DC Comics -cover: Jorge Jiménez)

Batman / Catwoman: The Gotham War – Battle Lines #1 by DC Comics

Creative: Chip Zdarsky, Tini Howard, Mike Hawthorne, Adriano Di Benedetto, and Romulo Fajardo Jr.

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we are taking a look at a major event hitting Gotham City via DC Comics. Through the course of history, the relationship between Bruce Wayne (Batman) and Selina Kyle (Catwoman) can easily be defined as “Complicated”. Lovers, Allies, Enemies….they’ve been it all over decades. Recently, it has been strained stemming from a failed marriage attempt. Like I said … “complicated.”

Coming off the fallout from Knight Terrors, a new stat quo has been established for Gotham, which has major ramifications on the city’s family of protectors. Batman / Catwoman: The Gotham War – Battle Lines #1 by Chip Zdarsky, Tini Howard, Mike Hawthorne, Adriano Di Benedetto, and Romulo Fajardo Jr. lights the match for what is sure to be an explosive story. Let’s take a closer look and see how things kick off, shall we?

Batman / Catwoman: The Gotham War – Battle Lines #1 by Chip Zdarsky, Tini Howard, Mike Hawthorne, Adriano Di Benedetto, and Romulo Fajardo Jr. (credit: DC Comics -cover: Joe Quesada)

*** POSSIBLE SPOILER WARNING ***

The story begins as a nameless man returns home from his dangerous line of work. Readers see that the man worked for Professor Pyg, taking a beating for failing him. As he lays down to rest, a cat is at his window with a message tied to its’ collar. The message reads “If you risk your life … you deserve the rewards” with an address underneath.

Meanwhile, Batman is recapping his past few weeks, finishing with a visual of the “Knight Terrors” story. Exhausted, Batman finally collapses to sleep. In his dreamscape, he runs into an old friend: Zur-En-Arrh.

DON’T MISS THE PENGUIN!

If anyone doesn’t know, Batman has an emergency personality that takes over when he is too far broken down. Zur-En-Arrh leaves Bruce with parting words to rest up before disappearing in his subconscious.

Bruce Wayne wakes up in his home surroundings. Readers find out that he’s been asleep for EIGHT WEEKS (due to the toll his body took in “Knight Terrors”). Ready to pick up his fight of Justice, Batman senses something is different.

Scouring the streets of Gotham, he comes across a museum. Investigating, Batman comes across two low level henchmen trying to steal a diamond. In pursuit, they escape but someone else has stolen the jewelry. This looks very suspect from the normal criminal moves.

Batman / Catwoman: The Gotham War – Battle Lines #1 by Chip Zdarsky, Tini Howard, Mike Hawthorne, Adriano Di Benedetto, and Romulo Fajardo Jr. (credit: DC Comics -cover: Kael Ngu)

HAVE YOU READ NO/ONE?

All the while, a criminal named Roland (possibly the same man from the beginning with newly dyed hair) appears to be training on how to steal. His mentor: Catwoman?! What has been going on in the streets of Gotham since Batman has been gone? Why is Catwoman training criminals?

Readers quickly find out that a new movement has been brought to the city and some will not be fans of this. Things escalate to a point where the lines of communication are severed. There is no turning back now after the final pages. There will be a war in the streets of Gotham. What side will you be on?

Zdarsky and Howard set wheels in motion for a defining moment in the relationship between the Bat and the Cat. With Batman recovering from the events of “Knight Terrors”, the writers test Batman as the city has moved on without him.

The movement Catwoman is leading is a very unique concept. It challenges the ethics of Batman (without the “No Killing” standard), which plays against his greatest fear: losing Gotham. As dedicated as he is, the loss of the city he’s sworn to protect is one he will not let happen.

Batman / Catwoman: The Gotham War – Battle Lines #1 by Chip Zdarsky, Tini Howard, Mike Hawthorne, Adriano Di Benedetto, and Romulo Fajardo Jr. (credit: DC Comics – cover: Otto Schmidt)

The writing team ties in the Bat-Family reactions very well as the message reaction is mixed. Pacing moves very briskly to get the major plot points time to shine. The strongest moment of the book is the meeting of the family, where Catwoman states her plan and how it is doing.

The reactions of Batman play out as one would expect but Zdarsky and Howard mix in the personal shots to drive home the emotional impact of past events. The closing act leaves a great easter egg heading into the next chapter. The team lays a solid foundation to build from with this arc.

Hawthorne and Di Benedetto tie in the after effects of “Knight Terrors” as a strong start to the next phase of this story. The Zur-En-Arrh reveal keeps readers guessing as to what that persona plays into the current story.

HOW BOUT SOME HARLEY QUINN STOIRES?

The art team also gives readers a vintage feel to the crimefighting panels of Batman that readers have come to expect. They have more of a “superhero” feel than grim and gritty but works superbly for the story at hand.

The “Family Meeting” scenes are the big visuals readers will be talking about here. Catwoman comes off defiant and seemingly victorious before Batman even says a say. The banter between them is reflected in the growing body language where business becomes more emotional.

Selina’s facial expressions as she brings up past events makes a lasting impression. The closing pages cap off those emotions tying things back full circle while subtly dropping a hint at what may lie ahead.

FINAL POINT: 8 OUT OF 10

The battle between the first couple of Gotham challenges the status quo with an excellent kickoff story. Zdarsky and Howard craft a story grounded in multi-layered writing with the art team spotlighting this conflict is more personal than fighting the good fight. Don’t miss this at the local Comic Shops this week!

Hit me up on ODPH social media and let me know what you thought of Batman / Catwoman: The Gotham War – Battle Lines #1. Thanks for reading Parlay points on Nerd Initiative!

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BOOK OF EVIL #4 review – THE FINAL CHAPTER

Book Of Evil #4 from Scott Snyder, Jock and Emma Price (credit: Comixology originals via Best Jackett Press)

BOOK OF EVIL #4 – Comixology Originals

Creative: Scott Snyder, Jock and Emma Price

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast on Nerd Initiative!

For this entry, we have reached the conclusion of a mesmerizing story from Best Jackett Press, home of the Scott Snyder line of books for Comixology Originals. Since it’s debut with We Have Demons (w/art from Greg Capullo), the line has been a fan favorite for both digital and print readers.

Debuting for Comixology then transitioning to the local comic shops via Dark Horse Comics, The line has produced hit series such as Clear (w/ Francis Manupal), Night Of The Ghoul (w/ Francesco Francavilla), Canary (w/ Dan Panosian) and the Eisner winning Barnstormers (w/ Tula Lotay) to name a few. With a new phase of series about to start, the second wave of books near completion of their current runs,

One of those finales is Book Of Evil from Snyder, Jock and Emma Price. The nightmare landscape prepares to unveil Homer and his friends’ fate with issue #4. Let’s see how the coming of age story completes its’ run, shall we?

Book Of Evil #4 from Scott Snyder, Jock and Emma Price (credit: Comixology originals via Best Jackett Press)

*** POSSIBLE SPOILER WARNING *** PREVIOUS ISSUE REVIEW

A 12 yr old boy named Homer is an “animal”. At least that is what society has defined him as. In the 1960’s, children were demonstrating behavior cyphered as “psychopathic” once they reached 14-16 yrs old. Only 8% have not changed and are deemed “animals” or less than human.

Homer doesn’t have the easiest life. “Humans” are making his days miserable. When his brother Poe goes missing, Homer takes action. With his friends Blake, Milton and Elliot, Homer sets out to find out where his brother is and fearing the worst. Finding his brother isn’t Homer’s only goal.

A cartoon written by E. C. Happ known as “The Book Of Evil” might hold the clues on how to find Happ and possibly end this hellish period of humanity once and for all.

Their journey has led them right into danger’s doorway. From a group known as “Shepards”, with a human Poe in tow to a new colony of “ghosts”, Homer has encountered terrors no one his age should ever cross. With the Shepards in pursuit, it looks like Homer and company might catch a break. It appears they have finally tracked down the location of E.C. Happ!

Book Of Evil #4 from Scott Snyder, Jock and Emma Price (credit: Comixology originals via Best Jackett Press)

The finale begins with Homer narrating the history of “The Book Of Evil”. Readers find out about the 610 chapters/installments of the cartoon. The chapters center around the Goode Brothers as they embark on trying to fix the crisis of “humans”. The words paint a bleak picture of what they are enduring with a cartoonish feel.

MORE FROM SCOTT SNYDER!

From this point, the story jumps to Homer and his friends breaking a latch to enter an area that they have only dreamt of. The group has made it to Fort Goode. As they walk into the refuge of their hope, they see a fireplace lit with food on a table. The group is scared to think who is here. The fears are put to ease as a voice makes their Prescence known. The voice belongs to E.C. Happ!

The conversation Homer has been waiting to have finally arrives! Is there hope in the hopeless world? Readers find out that the answer is not so easy. The complexity of the situation brings out many emotions from the group. Happ’s breakdown of the world is one that will catch some off-guard. Will Homer accept the information or fight back?

The closing arc will provide a fitting and satisfying end to a story that keeps tugging at emotional heartstrings. Events speed up long enough to catch readers not expecting certain outcomes. A well-crafted final page ties up what has been an excellent read to dive into.

Book Of Evil #4 from Scott Snyder, Jock and Emma Price (credit: Comixology originals via Best Jackett Press)

Snyder poses a great question in this finale issue: Is a dream worth it if it was only a dream? The differing views of Happ and Homer bring this to light as their interactions play off as strong segments. The viewpoints of an “animal” will clash with someone who sees the world through different eyes. Snyder challenges the readers with whose argument is stronger.

There are great surprises brought out for the finale which readers can’t help but feel. This builds into a fast-moving final act as time becomes a factor for all involved. The closing moments will hit their marks and leave a lasting impression. The series has been an intense read and the finale never falters driving that home in the closing moments. Another excellent story from Snyder and this line of books!

DON’T MISS NO/ONE #5

The look and panel structure of this series has been very different than other comics at the local comic shops. That said, when Jock drops a visual in this series, it is not to be missed. The initial introduction to Fort Goode jumps out with the use of coloring showing the fireplace and table of food. This is matched with a full page shot late in the book to hit readers with a strong emotional visual before bringing the story to an end.

The usage of colors makes another prime case of creativity later in the issue. When red and yellow hits the pages here, it represents more than the usual danger at hand. Emma Price deserves to be acknowledged for her format presentation in this series as well. This is not your average comic. Book Of Evil comes across as a journal into growing up more than what some might expect. It stands on its’ own and won’t be soon forgotten.

FINAL POINT: 9.5 OUT OF 10

Homer’s odyssey comes to a thrilling and heart-breaking end within the pages of Best Jackett Press’s latest hit. Snyder, Jock and Price give readers superb writing with haunting visuals to bring the curtain down on what has been a chilling tale of hope and hurt. Make a point to pick this up digitally or in print when it drops in at the local comic shops.

Hit me up on ODPH social media and let me know your thoughts on Book Of Evil #4. Thanks for reading Parlay points on Nerd Initiative.

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DON’T MISS THE GIVEAWAY GOING ON FOR INFERNO GIRL RED FROM MARTY STOKED!

Did You Know? You Don’t Want To Miss These Sonic The Hedgehog Fun Facts!

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Sonic the Hedgehog is a beloved video game character that has been around since the early 1990s. Known for his incredible speed and blue fur, Sonic has become a cultural icon that has been featured in numerous games, TV shows, and movies. However, there are many interesting facts about Sonic that fans may not know.

One interesting fact about Sonic is that he was originally designed to be a rabbit. In the early stages of development, the character was known as “Mr. Needlemouse” and had long ears and a cute, cuddly appearance. However, the designers eventually decided to make him a hedgehog instead, and the rest is history.

Origins of Sonic the Hedgehog

Sonic the Hedgehog is a popular video game character that was first introduced by Sega in 1991. The character was created by Yuji Naka and his team at Sega’s Sonic Team division. Sonic was designed to be a mascot for Sega that could compete with Nintendo’s Mario.

Sonic’s design was heavily influenced by Michael Jackson’s appearance in the music video for “Bad.” The character was given a cool and edgy look with a red and white color scheme. Sonic’s iconic sneakers were also inspired by Michael Jackson’s footwear.

The first Sonic game, titled “Sonic the Hedgehog,” was released for the Sega Genesis in 1991. The game was a huge success and helped to establish Sonic as a popular video game character. Since then, Sonic has appeared in numerous video games, cartoons, and even a feature film.

©SEGA. All Rights Reserved. © 2023 Archie Comic Publications, Inc. All Rights Reserved.

The Archie Comics Series

The Sonic The Hedgehog Archie comics series has had a significant impact on the world of comics and pop culture. It was one of the longest-running comic book series based on a video game franchise, spanning over 290 issues and 20 years of publication.

The series introduced new characters that have become fan favorites, such as Sally Acorn, Bunnie Rabbot, and Antoine D’Coolette. The comic also expanded on the lore of the Sonic universe, exploring the history of Mobius and the origins of the Chaos Emeralds.

The Sonic The Hedgehog Archie comics series also had a significant impact on the Sonic franchise as a whole. It influenced the development of future Sonic games and media, with characters and concepts from the comics appearing in various Sonic spin-offs.

Sonic’s Character Design

Sonic the Hedgehog is a beloved video game character with a unique and iconic design. His design has gone through several changes over the years, but certain elements have remained consistent.

Sonic’s most recognizable feature is his blue fur, which was chosen to match the Sega logo. His spiky hair and red sneakers are also iconic. The sneakers were inspired by Michael Jackson’s famous shoes, and were added to give Sonic a sense of speed and agility.

Sonic’s design has evolved over time, with some iterations being more controversial than others. For example, the Sonic Boom design, which featured a taller and more muscular Sonic, received mixed reactions from fans.

Despite the changes, Sonic’s design has always been consistent in its core elements: blue fur, spiky hair, and red sneakers. These elements have become so iconic that they are instantly recognizable to fans around the world.

©SEGA. All Rights Reserved.

The Rabbit Concept

The original idea for Sonic was created by Naoto Ohshima, a character designer at Sega. Ohshima’s initial design was for a rabbit character, who was meant to be the mascot for Sega’s new console, the Sega Genesis. The character was intended to be fast and agile, with the ability to run at high speeds and jump long distances.

However, technical questions about movement and abilities caused developers to rethink the model. One particular question was how the rabbit would be able to damage enemies without a simple jump on the head, much like their rival Mario. The idea of rolling into a ball was brought up and eventually the concept was eventually scrapped in favor of a new design that would better fit the capabilities. Ohshima then began work on a new character that would eventually become Sonic the Hedgehog.

Michael Jackson Soundtrack?

Michael Jackson was a contributor to the soundtrack of Sonic The Hedgehog 3. He had expressed interest in working on a video game soundtrack, and Sonic The Hedgehog 3 provided the perfect opportunity. Jackson’s involvement was kept secret at the time, and he would want it kept that way. Due to frustrations over the limitations of the Sega Genesis sound chip, Michael asked to be left uncredited.

Jackson’s contributions to the game’s music are disputed, with some claiming that he composed the entire soundtrack and others claiming that he only worked on a few tracks. However, it is widely accepted that he contributed to the game’s music in some capacity.

One of the most notable tracks that Jackson is believed to have worked on is the game’s end credits music, which is eerily similar to his song “Stranger in Moscow”. The song features Jackson’s signature style and is considered one of the best tracks in the game.

©SEGA. All Rights Reserved.

Trivia and Fun Facts

  • Sonic’s full name is “Sonic Maurice Hedgehog.”
  • The iconic “Green Hill Zone” level from the first Sonic game was actually created in just one day.
  • Sonic’s arch-nemesis, Dr. Eggman (formerly known as Dr. Robotnik), was originally designed to be a fat, mustached man with a human-like appearance.
  • Sonic has appeared in numerous TV shows and movies, including “Adventures of Sonic the Hedgehog,” “Sonic Underground,” and “Sonic the Hedgehog: The Movie.”
  • Sonic’s voice actor, Roger Craig Smith, has also lent his voice to other popular video game characters such as Chris Redfield from the “Resident Evil” series and Ezio Auditore da Firenze from the “Assassin’s Creed” series.
  • In the original Japanese version of the Sonic games, the character’s name is actually “Sonikku za Hejjihoggu.”
  • Sonic’s famous “spin dash” move was actually a glitch in the original game that the developers decided to keep in.
  • Sonic’s speed has been measured to be around 765 miles per hour.
  • Sonic has been featured in numerous crossover games, including “Mario & Sonic at the Olympic Games” and “Super Smash Bros.”

The Invincible Iron Man #9 Review!

Written by Gerry Duggan, with art by Juan Frigeri, colors by Bryan Valenza, and letters by vc’s Joe Caramagna. Cover Artist Kael Ngu. (Credit Marvel Entertainment)

The Invincible Iron Man #9 – Marvel Entertainment

Written by Gerry Duggan, with art by Juan Frigeri, colors by Bryan Valenza, and letters by vc’s Joe Caramagna. Cover Artist Kael Ngu.

Check out the previous issue’s review!

Written by Gerry Duggan, with art by Juan Frigeri, colors by Bryan Valenza, and letters by vc’s Joe Caramagna. Cover Artist Kael Ngu. (Credit Marvel Entertainment)

The Story:

Tony Stark has lost nearly everything. His company is gone, his armor has been seized, his best friend is in prison for a crime he did not commit, and he has been publicly beaten. However, Tony Stark has not lost his will and determination to fight and win! After sending Emma Frost to safety in the last issue, Tony has to work with the her to gain the upper hand and put a stop to Feilong and his Mutant genocide once and for all.

Written by Gerry Duggan, with art by Juan Frigeri, colors by Bryan Valenza, and letters by vc’s Joe Caramagna. Cover Artist Kael Ngu. (Credit Marvel Entertainment)

The Writing:

Gerry Duggan has taken Tony Stark to the gutter but continues to prove that he understands a core part of this character. Tony Stark does not quit. When he fails, he finds a way through and keeps moving forward. Each chapter of this series leaves me ravenous for the next. Stark’s inner monologue keeps the story driving forward and Duggan’s writing of Tony’s thoughts and motivations keep me wanting more. As great as the dialogue is, I would be happy to spend entire issues inside the stubborn, tormented mind of Tony Stark. At one point in this issue, Emma Frost takes a trip into Tony’s mind and is surprised at what she sees. I won’t spoil it here, but it is exactly how I see Tony Stark after years of reading the character. On top of the character work, the story itself has been a wonderful and captivating ride. The surprise twist on the final page had my jaw on the floor! I cannot praise the writing on this series enough!

Written by Gerry Duggan, with art by Juan Frigeri, colors by Bryan Valenza, and letters by vc’s Joe Caramagna. Cover Artist Kael Ngu. (Credit Marvel Entertainment)

The Art:

What is there to say that I haven’t said already about this art team? From line work to colors to panel layouts, this is absolutely beautiful! The expressions on the faces of each character is truly impressive. At one point, Tony and Emma get into a verbal altercation and the emotion on display is masterful to say the least! Bryan Valenza’s colors are a wonderful mix of vibrant and muted at the same time. It really makes the images pop off of the page. Juan Frigeri’s brutal imagery of a beaten and broken Tony Stark is so well done that I could feel the pain as he limped along the abandoned subway tunnels. This art team is really something special and I am so looking forward to seeing Iron Man’s new armor in action soon.

The Verdict 9.5/10

This series is one that I was nervous about going into. I knew that it would be tied into the events of the Mutant story lines and I am years behind on those titles. I was concerned that Iron Man would be a supporting character in the own book. However, this creative team has crafted a story that has captivated me and proven that, not only is this an Iron Man focused story, but it is shaping up to be one of my favorite runs of my favorite character! Please, if you are an Iron Man fan, do not miss this series.

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Who Was Iron Fist’s First Villain?! Steel Serpent!!

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Danny Rand, also known as Iron Fist, is a skilled martial artist and wielder of the powerful Iron Fist. As one of the most skilled fighters in the Marvel Universe, it is no surprise that he has faced his fair share of adversaries. However, the question remains: who was the first villain to target this master of hand-to-hand combat?

While some may argue that Danny’s parents killer was his first villain, the real answer lies with Davos, also known as Steel Serpent. Making his first named appearance in Iron Fist #1 in 1975, Davos had once attempted to obtain the Iron Fist power for himself.

When he failed, he made a vow to take the power away from anyone who obtained it, making him Iron Fist’s first true villain. Despite multiple battles for the Iron Fist power, Danny Rand always emerges victorious over his arch-nemesis, Steel Serpent.

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ROGUE SUN #15 REVIEW – A DEAL FORGED IN FIRE AND LIES

ROGUE SUN #15 by Ryan Parrott, Abel and Marco Renna (Artists), Natalia Marques, Becca Carey, Michael Busuttil (Editor and Design) – (credit: Image Comics via Black market Narrative) Cover – Luana Vecchio

ROGUE SUN #15 – IMAGE COMICS via BLACK MARKET NARRATIVE

Creative: Ryan Parrott, Abel and Marco Renna (Artists), Natalia Marques, Becca Carey, Michael Busuttil (Editor and Design)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, the Massive-Verse from IMAGE COMICS via BLACK MARKET NARRATIVE has come back in a monster way since the “Supermassive 2023” crossover event. One series that is kicking into the next level is Rogue Sun. The adventures of Dylan Siegal have been anything but calm as the latest arc has challenged him like never before.

ROGUE SUN #15 by Ryan Parrott, Abel and Marco Renna (Artists), Natalia Marques, Becca Carey, Michael Busuttil (Editor and Design) keeps readers guessing on what is next for the young hero. Let’s take a deeper dive and see what is happening now, shall we?

Welcome to the massive verse!

*** POSSIBLE SPOILER WARNING ***

PREVIOUS ISSUE REVIEW

Dylan’s tenure as the defender of the supernatural hasn’t exactly been an easy road. His estranged dead father’s spirit served as a mentor until Dylan decided to dismiss him. The replacement turned out to be Caleb Hawthorne, the Knight Sun.

When Dylan couldn’t defeat Hellbent on his own, he turned over control of his body to Caleb to secure victory. However with that choice, Caleb has decided not to relinquish hold.

ROGUE SUN #15 by Ryan Parrott, Abel and Marco Renna (Artists), Natalia Marques, Becca Carey, Michael Busuttil (Editor and Design) – (credit: Image Comics via Black market Narrative) Cover: Holly-Renee Blakeway

Now a literal prisoner in his own body, Dylan is learning the hard way that not every hero has good intentions.

With full possession of Dylan’s body and the power of the Sun Stone, Caleb has summoned the attention of Mourningstar, who has been responsible for most of Dylan’s troubles as Rogue Sun.

This issue kicks off with Caleb facing off with Mourningstar and her minions of creatures. What appears to be a challenge turns into a surprise no one is expecting. Caleb hasn’t come to fight, he’s come with a proposition. It is one readers will not believe when they read it!

Meanwhile, Dylan is meeting with his father and Grandfather in the astral plane in a configured reminder of family life: a cabin in the woods.

The trio converse about life as Rogue Suns and how Dylan should move forward. Their journey takes them into a place where Dylan learns about the history of the mantle he once had. Dylan also makes a choice with big ramifications.

What choices are made? Can the heroes survive with the decisions they made? Readers witness how choices are always followed by consequences.

Even with these stories going on, the final act drops one Of the biggest shocking moments in this series history and that is saying something!

Readers – BRACE FOR THE LAST PAGE!

Parrott continues to weave more surprises and twists into Dylan’s life proving that any ideas you have about this series are far from concrete. The opening moments with Caleb and Mourningstar proves to be a solid pace setter for the remaining plots in this issue/story. Caleb has been one character that keeps his true intentions close to the vest but appears to be peeling back some of those layers with his actions.

The family “reunion” breaks away from the overall story long enough to give some insight into the Bell’s dynamic while challenging if the powers of Rogue Sun affects the wielder more than anything thinks. Excellent final act to raise the stakes even higher as Dylan and Caleb appear on a much needed collision course.

Abel and Renna continue to be a winning team splitting art duties. Caleb’s body language with Mourningstar speaks volumes without seeing his face. The feel is tense as the enemies could attack at any moment. The family time showcases the strained relationship the Bell/Siegal family have with the pent-up emotions pouring out on the panels.

Events move at a quick pace but never loses the readers attention as the escalation grows. It’s perfectly capped off with a final act and mind-blowing parting visual that will leave readers shocked at what’s about to happen next.

FINAL POINT: 9 OUT OF 10

The life and times of Dylan Siegal never disappoint as the creative team continues to find ways to lead readers into directions that no one sees coming. Parrott delivers on the drama with exceptional writing. Factor in the one-two punch of Abela and Renna (along with the rest of the team) and Rogue Sun continues to be a must have on New Comic Book day.

Hit me up on ODPH Social Media and let me know your thoughts on Rogue Sun #15. Thanks for reading Parlay points on Nerd Initiative.

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Black’s Myth: The Key To His Heart #3 – Noir Storytelling…With Monsters!

Black’s Myth: The Key To His Heart #3Ahoy Comics

Copyright © 2019 AHOY Comics. All rights reserved.

Creative Team: Eric Palicki & Wendell Cavalcanti (Cover By: Liana Kangas)

Welcome to another New Comic Book Day review from the N.I. Bullpen!

This time around we are taking a look at an ongoing series from Ahoy Comics. If werewolves and detective mysteries are your jam, then I think this may be the book for you on New Comic Book Day!

We’ll start with a brief recap of this spin off series from the original Black’s Myth line from Ahoy. Then we will dive head first into Black’s Myth: The Key To His Heart #3 from Ahoy Comics!

**POSSIBLE SPOILERS AHEAD**

Copyright © 2019 AHOY Comics. All rights reserved.

Issue 1 Recap

In the first issue of the series, we meet werewolf detective Janie Jones “Strummer” Mercado after she and her half djinn partner Ben Si’lat. It opens not long after they solved the case of Rainsford Black’s missing monster killing bullets and barely escaping themselves.

Strummer has recently found herself in a new relationship, and now has a new case to solve as well. After being startled by an “I love you” from her new girlfriend Carly, but doesn’t have time to deal with that right now. Tonight she has a case. 

Strummer and Ben are off to find a missing teen named Claire Jenkins. It proves pretty easy for them to track her down and save her from “giving herself” so some jock. After scaring off the teen boy and showing Claire a real life Unicorn, Strummer decides to take Claire on as an intern. 

It’s shortly after that we find out Claire is not just an ordinary teenager, but she is in fact a half human half demon hybrid. This is confirmed by her diary, which has entries talking about boys and highschool alongside horrific fantasies of death and gore.

After returning home, Ben and Strummer discover a package at the door. Ben blows it off as something he ordered a long time ago and has finally arrived. What we see a bit later, is that the package is from an old “friend” addressed to Strummer Mercado from an R. Black.

Find Issue #1 HERE

Issue 2 Recap

Issue 2 begins with Ben on the living room floor surrounded by loose book pages everywhere. Strummer comes out, observes the chaos, and calls Ben out for opening her mail and being dumb enough to leave the empty box by the coffee pot. She also happened to see who the package was from, and she is not excited to hear the name Rainsford Black again.

Ben explains that he thinks Black sent Strummer pages from a book called King Solomon’s Key. Legend has it that King Solomon had used this book of spells, along with magic rings to control spirits and demons to construct the original Temple of Jerusalem. If that is what Black sent, then there are at least 20 pages missing. 

After picking up their new half demon intern Claire, they reluctantly head to the home of Rainsford Black. Black used to be a hunter of magical creatures, though he prefers the term “collector” since he would take trophies. On his most recent excursion (where he attempted to ride a creature he shouldn’t have) he was horribly burned and disfigured.

Black then breaks the news that he did not send anything to Strummer at all. In fact, it’s Black who actually has the missing pages! He had the entire book at one point, but after an unfortunate incident involving a mysterious girl and a ritual from the book, he tore those 20 pages from the book and left, never seeing the woman again. As a matter of fact, Black can’t even remember the woman’s name or face. Almost like the memories were erased from his mind.

After being compensated for their previous case, and being given 2 silver bullets to be used at her discretion, Strummer and company head off. When they arrive home, they find Carly being attacked by a monster known as The Grim. After transforming to her werewolf form to save Carly, Carly is horrified by everything and runs out of the apartment. Strummer hadn’t told her about any of the supernatural aspects of her life.

Now the torn up body of The Grim, which has now taken a human form, is littered across the apartment and Carly has run away. What’s next?

Find Issue #2 HERE

Copyright © 2019 AHOY Comics. All rights reserved.

Now What?

We are treated to a scene where Ben and Claire are in the desert burying the body from the end of the last issue. Strummer is drinking and trying to call her girlfriend Carly to try and salvage their relationship after being forced to take werewolf form in front of her.

Come to find out, the body they are burying is in fact the son of Rainsford Black. Strummer has come to the conclusion that Black is not the one who sent the monster (his son) after them. The monster came looking for the book sent to Strummer.
 
After discussing her theory and reasoning with Black, he points out that if it wasn’t him, then Strummer’s list of suspects just got a lot shorter. It had to be someone who knew enough about them to assume Strummer would blame Black. Her first thought…Black’s driver! Black advises that she may want to consider someone else who may have been the target…

Copyright © 2019 AHOY Comics. All rights reserved.

Meet Eddie

Eddie is Carly’s soon-to-be ex husband. Strummer and Carly met when she and Ben were hired to find out if Eddie was cheating on Carly.

Strummer goes to Eddie’s apartment and gives him what is possibly the worst wake up call in history. Putting him through the window and then slamming him across the room, she turns back to her human form to interrogate Eddie.

Eddie eventually admits to sending the book to Strummer. He says that it was given to him, along with the plan of Carly being “collateral damage,” by a woman he can’t remember. The plan was supposed to take out Carly and pin the blame on Black for attempting to kill Strummer. Carly was meant to die in the chaos.

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Copyright © 2019 AHOY Comics. All rights reserved.

Witches Are Real

Strummer now knows that the real culprit must be a witch. Of which there are several different types we are told. What they are up against now, they are assuming, is a Diabolical Witch. These are the evil witches that good witches are often mistaken for. Ben says this is what actually led to the Salem Witch Trials.

Claire then finally chimes in. She reasons that the demon that attacked them didn’t just happen to attack when it did. It could have attacked at the same time the book arrived or even killed the mailman on the way to deliver it. She says that the book and demon were a “shotgun” aimed at Strummer and fired at exactly the moment it was intended to.

Ben says that the book was originally accompanied by a ring in ancient times, which allowed King Solomon to control the demons and spirits used to build his temple. It’s a small clue but it’s something to start with.

Copyright © 2019 AHOY Comics. All rights reserved.

The Speakeasy

The next stop for our trio is a “speakeasy” in the middle of a vacant lot. On the outside, it looks like just a broken refrigerator in an abandoned lot. After pushing Claire through, and being warned of some “strong pheromones” between himself and Claire by Strummer, they follow Claire into the speakeasy, which is a full on club on the inside.

The speakeasy is where magical creatures, like Strummer and Ben, can go to socialize and not have to hide what they really are from anyone. It’s basically a social club for cryptids for lack of a better phrase.

Tonight, Strummer is here to talk to witches, and she finds three at a booth. She offers to trade the witches one of her silver bullets from Black in exchange for a name. They say that if they can give the name then they will. After being shown an insignia supposed to be on the mystery witches ring, they say they will give the name, and Strummer can keep her bullet, because she will likely end up needing it.

As Strummer and the group head home, they are met outside by a Detective Chandler, who is currently investigating the murder of Edward Barnhardt (Eddie) and has questions about Strummer’s whereabouts.

Check Out This Epic Graphic Novel From Humanoids!

Copyright © 2019 AHOY Comics. All rights reserved.

Story Review

Palicki is crafting a top tier detective story with this series. Each issue leaves you wanting more and ends on a perfect cliffhanger in each issue so far.

There is a lot going on and a lot of players involved in this story. Being new to the series myself, I still didn’t feel as though I had to catch up on the entire previous series in order to understand the plot. Having said that, it 100% made me want to go back and read the original run of Black’s Myth (which is also excellent).

Strummer’s struggle to keep up her relationship with Carly is one highlight of the story for me. I’m interested to see if Carly is going to be willing to accept Strummer now that she knows the truth about her werewolf nature.

I’m equally excited to see the growth of Claire, as she proves to be a talented detective in her own right.

Artwork Overview

The art from Cavalcanti and lettering from Steen add to the noir feel of the entire series. Black and white was a fantastic choice for this detective series. 

I have read some black and white comics in the past, where the color scheme inevitably leads to a loss in detail within the panels. That’s not the case here with this series. The use of shading and light sources give plenty of depth to every panel, and the pace of each action sequence still feels intense and fast moving. 

If you’re looking for a comic book series where the artwork matches the tone and theme, you have found a winning pick with this comic.

Overall Score: 8.5 OUT OF 10 – “Must Pull”

A good detective story will always leave the reader wanting more. This is no exception.  

Myths, magic, cryptids and mystery are a plenty in Black’s Myth: The Key To His Heart #3 from Ahoy Comics. So if those are your thing, I highly recommend picking this one up on New Comic Book Day this week at your local comic book shop!

As always everyone Be Safe, Be Kind, and Take It Easy!

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THE DEAD LUCKY #8 REVIEW – SHAKEN TO THE CORE

THE DEAD LUCKY #8 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO AND BECCA CAREY (along with editor Michael Busuttil) – Credit: Image Comics via Black market Narrative

THE DEAD LUCKY #8 – Image Comics (via Black Market Narrative)

CREATIVE: MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO AND BECCA CAREY (along with editor Michael Busuttil)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, we’re following along the return of a pillar of the Massive-verse with a new chapter from Image Comics (via Black Market Narrative). Comic’s most exciting universe has returned in a big way since its’ latest crossover event: “Supermassive 2023”. Each regular series has just started brand new arcs and Bibiana Lopez-Yang aka Bibi’s past appears to have found her in an unlikely place.

THE DEAD LUCKY #8 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO AND BECCA CAREY (along with editor Michael Busuttil) wastes no time challenging Bibi in her new stat quo. Let’s take a closer look and see what’s happening here, shall we?

*** POSSIBLE SPOLIER WARNING *** SEE PREVIOUS REVIEW

THE DEAD LUCKY #8 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO AND BECCA CAREY (along with editor Michael Busuttil) – Credit: Image Comics via Black market Narrative (COVER:  Matthew Johnson)

After the battle for San Francisco concluded, Bibi suffered a massive loss with her ex-boyfriend/ally Eddie sacrificing himself to save her. With Morrow still in control, Bibi elected to take her fight against the corporation in a different direction. She decided to broker a deal with Mr. Jimmi Moss, the head of Morrow to lead Morrow’s special crimes division.

On their latest mission, Bibi is sent on a mission to Jordan to recover an asset. What should be a simple recon assignment turns shockingly personal as Bibi runs into a “Ghost” from her past…literally. A mysterious figure stands in her way. He is known as Pyre, who once was part of her military unit that was killed in the event that gave her the powers of electricity she has.

This issue opens up with Bibi starting at someone who she thought was long dead. Pyre seems unfazed by her doubt. Bibi lashes out with an electrical blast which knocks Pyre down. The Dead Lucky squad appears behind her, including Ghost. Pyre lashes back with a blast, escalading the action until both collapse.

Once she comes to, Bibi is imprisoned by Pyre. She is still in denial until Pyre shows an object which will catch readers attention. What is Pyre’s selling point of Truth? This event causes a flashback which gives clarity to the mysterious background of Bibi. The fallout carries Bibi and Pyre into uncharted territory for the mission at hand. Where it all leads to is a final image that proves there is more to this story than readers are ready for!

Readers get some big reveals in the story of Bibi’s past within these pages. Flores builds this moment up by selling Bibi’s shock throughout the first act. The emotions pour out of Bibi with the impact of seeing someone she lost standing right in front of her. It is a strong set-up to the flashback later in the story. It provides a break between the action and drives home how Bibi’s past clashes with her present. Supporting characters get their time but the heart of this issue runs through Bibi’s reactions much to the readers benefit.

Carlomagno and Iacono bring the action to life right from the start, With tensions running high, they display Bibi losing her cool with displays of both her and Pyre’s powers. However, the flashback sequences is what pops off the pages here. The coloring gives those panels a retro feel building to a huge two-page spread that makes a loud statement. With the high-level of excitement looming, the art team shines with featuring the toll it takes on Bibi. The closing moments leave some questions that need answers but enough to have readers clamoring for the next chapter to drop.

FINAL POINT: 8.5 OUT OF 10

Bibi’s past catches up with her present stat quo in an issues fans will be buzzing about. Flores unveils a piece of Bibi’s history with superb writing matched by the eye-catching art of Carlomagno and the team. The Dead Lucky is THE series you need to be reading when a new issue drops so don’t miss it on New Comic Book Day!

Hit me up on ODPH social media and let me know what your thoughts are on The Dead Lucky #8. Thanks for reading parlay Points on Nerd Initiative.

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Star Trek Strange New Worlds: The Scorpius Run #1 – A Routine Survey Mission…

Star Trek: Strange New Worlds: The Scorpius Run #1IDW Publishing

Creative Team: Writers: Mike Johnson, Ryan Parrott, Art: Angel Hernandez, Colors: Nick Filardi and Lettering: Clayton Lewis

Welcome to another New Comic Book Day review from the N.I. Bullpen!

Star Trek is back, and this run starts with a stellar first issue. The crew of the Enterprise is on a survey mission in unexplored space. Gravitational fissures and cosmic storms are rocking the ship as it moves through the Scorpius region. The crew is on edge and are being pushed to their limits, and then a distress call comes in.

If you’re a fan of the show Star Trek: Strange New Worlds, then you don’t want to miss this stand alone adventure expanding on the franchise you know and love! 
Let’s examine Star Trek: Strange New Worlds: The Scorpius Run #1 from IDW Publishing.

**POSSIBLE SPOILERS AHEAD**

Just A Routine Survey Mission

Our story begins aboard the U.S.S. Enterprise as it attempts to carry out what was supposed to be a routine survey mission in the unexplored Scorpius region of space. The crew is tense as they try to navigate constant gravitational fissures and stellar storms. Captain Cristopher Pike is attempting to relax the crew by cracking a few jokes as usual. 

Amidst the stress and chaos, Ensign Uhura, the ship’s communications officer, detects what she believes to be a distress call. She advises that she can’t be certain of this due to the storm’s interference with the comms equipment.
After a short back and forth with his First Officer Lt. Commander Una Chin-Riley (Number 1), Pike decides that the two endangered vessels may actually be able to help each other. He orders his Helm Officer Lt. Erica Ortegas to get them as close to the signal as possible, but not too close.

The Kestrel

When they find the source of the distress signal, it’s determined that they can’t penetrate the hull of this mystery vessel with their scanners. There is also no response to any attempts at communication. Pike sends over an away team to “say hello in person”. 

He sends his Science Officer Lt. Spock and Chief of Security Lt. La’an Noonien-Singh to investigate the ship. The pair find no crew on board, but they do find one pilot who appears to be unconscious. So they wake her up.
The pilot wakes in a panic and lunges at La’an, who promptly slams her to the ground. She then apologizes for attacking when startled and explains that her name is Aisla and her warp core is fried. The ship she is piloting is called the Kestrel.

Mutual Benefit

After a quick examination from Dr. Joseph M’Benga and Nurse Christine Chapel, Aisla is found to be fine apart from a bruise from being slammed. Aisla says she is what is known as a Kleesian from a system far away from the Scorpius sector.

Captain Pike offers to fix the Kestrel’s warp core, in exchange for assistance in plotting a course out of this sector of space. Aisla says she can help, but they do not have time for any repairs, as they owe a payment to a local crime lord named Zephyx from a planet called Celius Prime. 
After fully explaining the situation, Captain Pike agrees to give Aisla transportation to pay off her debt in order to make the bargain work.

Spock’s Concerns

On route to Celius Prime, Spock and Pike are discussing their current situation. Neither of them trust Aisla fully, and Spock is recommending extreme caution. They are in an unknown region of space going into an unknown situation. 

Spock thinks that they should not be heading into the unknown so soon after the storms and stresses of recent weeks. He is concerned for the morale aboard the ship and the crew’s stress levels.
Pike assures Spock that he understands, but they are left with very few options given the current circumstances. They then arrive at their destination.

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Celius Prime

Upon their arrival, the ship is immediately immobilized and the part of the bridge crew are beamed away.

The senior officers then find themselves face to… head, with Zephyx himself. He is impressed with their ship. He is NOT impressed with Aisla having shown up without her ship the Kestrel. Saying that she has lost the race before it started, and just as he is about to kill Aisla, Captain Pike interrupts.

He very politely offers to leave Zephyx’s region of space immediately, and even offers to take Aisla away with them saying “no one has to die.”  Zephyx threatens that the only way out of their predicament is to compete in and win a race known as The Scorpius Run. After a demonstration of his ability to manipulate the space surrounding Enterprise to destroy the ship at any time, Pike reluctantly accepts.
As a token of Zephyx’s “excitement” he offers Captain Pike the “gift” of Aisla being allowed to act as a guide during the race.

The Scorpius Run

Zephyx goes over the basic setup of The Scorpius Run. 9 ships start the race each representing their own homeworld. Only 1 ship can win. One winner is rewarded by being absolved of any and all debts to Zephyx, and their planet is rewarded with riches. The 8 losers forfeit their ships, and their lives to Zephyx.  

The crew is then beamed away again, this time to the pre-race gala that is currently underway. While La’an wants to attempt an escape right away, Pike vetoes this idea, instead deciding to play along until an alternative plan can be devised.

Just then, Zephyx announces to the gala that this year they have added a new stipulation to the race. Random crew members from each ship will be beamed aboard a rival ship for the duration of the race. Meaning that each ship in the race now has a crew member from a competing vessel.

Unfortunately, there is no response now from Zephyx and no time to figure out a plan. The race is about to start. Losing is not an option. Will the crew of the U.S.S. Enterprise find a way to win? Will they find some other means of escape without having to play along with Zephyx’s plans? We have to wait for issue #2 to find out what happens next!

Weekly New Comic Book Day Reviews Can Be Found HERE

Story Review

Johnson and Parrott scored a direct phaser hit with this first issue.

They manage to capture the personalities of each character from the show, giving established fans a new story with the same characters they know and love already. Captain Pike is level headed and tactical throughout the issue, not allowing his or his crew’s emotions to dictate his decisions. Pike is only one example of how this team has made these characters feel just like their on screen counterparts.

The Scorpius Run is not dissimilar to other dangerous races within the Star Trek franchise. What is different are the stakes and circumstances. Not only is their ship and crew on the line for each racer, but their very lives are at stake as well. It feels epic. It feels special. It feels like Star Trek.

Artwork Overview

Hernandez and Filardi have gone to warp 10 with their work in this series so far. 

I can not overstate how much it bothers me when characters don’t look like themselves in adaptations. Whether it be from screen to page or vice versa, I want the characters to feel the same as what I have seen already. That is NOT an issue with this series. The characters are instantly recognizable if you’re a fan of the show. The likeness of every crew member is spot on.

As for space and the other environments, I struggle to find the proper words. The stellar storms feel huge and imposing with electric energy and plasma swirls a plenty. The sheer scale of space can be felt as Enterprise approaches Celius Prime, as the art team shows other ships in the distance looking as if they’re mere specks next to the massive installation.  

The final page when we see the race officially begin is sheer intensity put on a page. If you ever wanted to feel like you are getting blasted through space at breakneck speed, just stare at the last page for a few seconds and you’re there!

Overall Score: 9.5 OUT OF 10 – “Must Pull”

If you’re a Trekie like myself, you’ll thoroughly enjoy this first issue.  

It has everything Star Trek fans know and love all packed into this book. Drama, action and science are everywhere you look in this comic.

So if you can’t get enough of Star Trek content then I highly recommend you check out Star Trek: Strange New Worlds: The Scorpius Run #1 from IDW Publishing this week on New Comic Book Day!

As always everyone Be Safe, Be Kind, and Take It Easy!

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