Welcome to Paperweight Entertainment’sHall of Armor! New armors, new multiversal Tony Starks, same great content! We’re still digging into Iron Man’s bag of tricks, each week you’re going to get to take a look at a new armor or version of Iron Man from across comics, film, and TV!
This week we are heading to the cosmic side of the Marvel Universe with the Iron Man Model 45, Deep Space Armor! First appearing in Iron Man #5(2013) by Kieron Gillen with art by Greg Land, Jay Leisten, and GURU eFX, the Deep Space Armor was created by Brian Michael Bendis and Steve McNiven. Let’s dive in below and find out more about the Iron Man Model 45!
Lego, one of the most beloved toy brands in the world, has a rich historydating back to 1932. Founded by Ole Kirk Christiansen in Billund, Denmark, the company initially produced furniture but shifted to wooden toys and miniatures due to supply shortages during World War II. The name “Lego” is derived from the Danish phrase “leg godt,” meaning “play well.”
After the war, Legobegan experimenting with plastic technologies and produced their first building brick set in 1949. The iconic interlocking plastic brick with tube technology was introduced in 1958, allowing for stable and versatile constructions.
Lego’s popularity grew rapidly in the 60s and 70s, leading to the opening of their first theme park, Legoland, and the introduction of the Lego system of play and the minifigure. However, Lego faced challenges in the 90s with the expiration of their building block patent and competition from video games, leading to financial difficulties and a major restructuring in 2004. Despite these challenges, Lego remains a beloved brand celebrated for its dedication to creativity, innovation, and play.
Lego was founded in 1932 by Ole Kirk Christiansen in Billund, Denmark, initially producing furniture before shifting to wooden toys and miniatures.
Lego’s iconic interlocking plastic brick with tube technology was introduced in 1958, allowing for stable and versatile constructions, and the company faced challenges in the 90s with the expiration of their building block patent and competition from video games, leading to financial difficulties and a major restructuring in 2004.
Despite these challenges, Lego remains a beloved brand celebrated for its dedication to creativity, innovation, and play, and has embraced digital technology with video games, online communities, mobile apps, and feature films.
The Founding of Lego
Lego was founded in 1932 by Ole Kirk Christiansen in Billund, Denmark. Originally, the company produced furniture, but when faced with a supply shortage, they turned to making wooden toys and miniatures. Christiansen eventually became a toy maker and renamed his company Lego, which comes from the Danish phrase “leg godt” meaning “play well.”
During World War II and a factory fire, Lego turned to the development of plastic technologies. They began experimenting with new ideas, including building bricks, and in 1949, they produced their first set. In 1958, the iconic interlocking plastic brick tube technology was introduced, which allowed for stable and versatile constructions, enabling endless creative possibilities.
Lego grew rapidly and globally in the 1960s, leading to the grand opening of their first theme park, Legoland. In the 1970s, they expanded the Lego System of Play, which encouraged compatibility between different Lego themes like Lego Town, Lego Castle, and Lego Space. In 1978, one of the greatest innovations in Lego history was introduced – the Legominifigure.
Despite its immense popularity, Lego faced financial difficulties from over-expansion and competition from video games and copycats like Mega Bloks. However, the company found success with the Bionicle series, which helped keep Lego healthy during this difficult time.
In 2004, the company underwent major reconstruction and refocused on its core values of creativity and imagination. They sold theme parks, simplified manufacturing, and returned to their roots with Lego City. Lego also embraced digital technology with their own video games, online communities, mobile apps, and even feature films.
The Lego minifigure was introduced in 1978 and is considered one of the greatest innovations in Lego history. The minifigure is a small plastic figure that is designed to be compatible with the Lego building system. It has a standard size and shape, with movable arms and legs, and a head that can be rotated to change its expression.
The minifigure was created to add a new level of playability to Lego sets. Prior to its introduction, Lego sets were primarily focused on creating buildings and structures, with little emphasis on the characters that would inhabit them. The minifigure changed that by providing a way for children to create their own stories and adventures.
The first minifigures were simple, with basic designs and limited articulation. However, over the years, the minifigure has evolved to become more detailed and realistic. Today, there are thousands of different minifigure designs, representing everything from superheroes to historical figures.
The popularity of the minifigure has helped to make Lego one of the leading toy manufacturers in the world. It has also inspired a whole new generation of builders and enthusiasts, who continue to find new and creative ways to use the Lego building system.
In the 90s, Lego faced stiff competition from copycats like Mega Bloks, as well as the rising popularity of video games. To stay relevant, Lego began experimenting with new toys that did not fit in the Lego system, such as Jack Stone and Galidor. However, these decisions did not pay off and the company faced financial difficulties from over-expansion.
Despite these challenges, Lego found a bright spot with the release of Bionicle in 2001. The storytelling and world-building of Bionicle helped keep Lego healthy during this difficult time. However, it was not enough to stop the bleeding of profits, and in 2004, the company underwent major reconstruction and refocused on its core values of creativity and imagination.
Lego sold off theme parks, simplified manufacturing, and returned to its roots with Lego City. The company also embraced digital technology with its own video games, online communities, mobile apps, and even feature films. Today, Lego remains a beloved brand known for its commitment to quality, innovation, and engaging experiences. The company’s dedication to creativity and imagination has allowed it to maintain its status as one of the leading toy manufacturers in the world, captivating generations of builders and enthusiasts around the globe.
Lego’s commitment to innovation and creativity has led to the development of several product lines that have captured the imagination of builders and enthusiasts around the world. Two of the most notable of these product lines are Technic and Mindstorms.
Technic
Lego Technic sets are designed for more advanced builders who want to explore the mechanics of complex machines and vehicles. These sets include specialized pieces like gears, axles, and motors that allow builders to create working models with realistic functions like steering, suspension, and even remote control.
Some notable Technic sets include the Porsche 911 GT3 RS, which features a working gearbox and a detailed interior, and the Bugatti Chiron, which includes a functioning eight-speed gearbox and a sleek, aerodynamic design.
Lego Mindstorms is a line of programmable robots that allow builders to explore the exciting world of robotics and automation. These sets include specialized pieces like sensors, motors, and a programmable brick that can be programmed using a drag-and-drop interface.
With Mindstorms, builders can create robots that can navigate mazes, respond to light and sound, and even play games like soccer. The possibilities are endless, and the only limit is the builder’s imagination.
Some notable Mindstorms sets include the EV3, which allows builders to create robots that can be controlled using a smartphone or tablet, and the Spike Prime, which is designed for use in classrooms and includes a curriculum that teaches coding and robotics concepts.
Overall, Technic and Mindstorms are two of Lego’s most exciting and innovative product lines, and they continue to captivate builders and enthusiasts of all ages.
Lego has been collaborating with licensed properties for many years, in particular, Star Wars. This has allowed them to expand their product line and reach new audiences. Lego has also collaborated with other popular franchises such as Marvel, DC Comics, and Harry Potter.
Through these collaborations, Lego has been able to create sets and minifigures based on popular characters, vehicles, and locations from these franchises. This has allowed fans to recreate their favorite scenes from movies and comics and has added a new level of excitement to Lego building.
Lego has also collaborated with video game franchises such as Minecraft and Ninjago, creating sets based on these popular games. This has allowed Lego to tap into the growing popularity of video games and bring them into the physical world.
Overall, Lego’s collaboration with licensed properties has been a successful strategy, allowing them to expand their product line and reach new audiences while still maintaining their commitment to creativity, imagination, and play.
Revival Through Bionicle
During a time of financial difficulty for Lego, the company found a bright spot with the release of Bionicle in 2001. This line of sets, each sold separately, featured storytelling and world building that helped keep Lego healthy during this difficult time. The Bionicle line was a hit with fans and enthusiasts alike, and it helped to sell other Lego products such as Lego Friends.
Despite the success of Bionicle, Lego faced challenges due to over-expansion and competition from video games. In 2004, the company underwent major reconstruction and refocused on its core values of creativity and imagination. They sold theme parks, simplified manufacturing, and returned to classic lines like Lego City.
Lego also embraced digital technology with their own video games, online communities, mobile apps, and even feature films.
Lego has been able to maintain its position as one of the leading toy manufacturers in the world by embracing digital technology. They have developed their own video games, online communities, mobile apps, and even feature films. This has allowed them to engage with their customers in new and exciting ways, while also expanding their reach beyond physical toys.
One of the ways Lego has embraced digital technology is through their video games. They have developed a number of popular games based on their various themes, including Lego Star Wars, Lego Harry Potter, and Lego Batman. These games allow players to immerse themselves in the Lego world and experience it in a whole new way.
In addition to video games, Lego has also created online communities where fans can connect with each other and share their creations. These communities allow Lego enthusiasts from all over the world to come together and share their love of the brand.
Lego has also developed a number of mobile apps that allow users to interact with the brand in new and exciting ways. One app, called Lego Life, allows users to share photos of their Lego creations and connect with other Lego fans. Another app, called Lego Boost, allows users to build and program their own robots using Lego bricks.
Finally, Lego has even ventured into the world of feature films, with movies like The Lego Movie and The Lego Batman Movie. These films have been hugely popular with both children and adults, and have helped to cement Lego’s position as one of the most beloved toy brands in the world.
Overall, Lego’s embrace of digital technology has allowed them to stay relevant and engage with their customers in new and exciting ways. By continuing to innovate and explore new technologies, Lego is sure to remain a favorite among fans of all ages for years to come.
Conclusion
Lego has come a long way since its inception in 1932 as a carpentry shop in Denmark. Despite facing numerous challenges such as World War II, factory fires, and patent expirations, the company has managed to maintain its position as one of the leading toy manufacturers in the world.
Over the years, Lego has introduced numerous innovations such as the interlocking plastic brick tube technology, the Lego system of play, and the iconic Lego minifigure. The company has also embraced digital technology with its own video games, online communities, mobile apps, and feature films.
Despite facing financial difficulties in the past due to over expansion and competition from video games, Lego has managed to refocus on its core values of creativity and imagination. The company has simplified its manufacturing process, sold theme parks, and returned to its roots with the Lego City and Lego Friends themes.
Today, Lego remains a beloved brand, celebrated for its commitment to quality, innovation, and engaging experiences. From builders to enthusiasts around the globe, Lego continues to captivate generations with its dedication to play and imagination.
Sonic The Hedgehog is a beloved video game character that has been around for over 30 years. He’s known for his speed, attitude, and iconic blue color. But did you know that there are many interesting facts and secrets that you may not be aware of?
Creation of Sonic The Hedgehog
Sonic The Hedgehog was created by Yuji Naka, a video game designer who worked for the Japanese video game company, Sega. The idea for Sonic came about in the early 1990s, when Sega was looking for a new mascot to rival Nintendo’s popular character, Mario.
Naka’s initial concept for Sonic was a character that could run at high speeds and roll into a ball to attack enemies. He wanted Sonic to be a cool and edgy character that would appeal to older gamers, as well as younger ones.
The design for Sonic went through several iterations before the final version was settled upon. The team wanted Sonic to have a distinctive look that would set him apart from other video game characters. They decided on a blue hedgehog with red sneakers, and added a few other unique features, such as his spiky hair and large eyes.
Once the design was finalized, Naka and his team set to work on creating the game itself. The first Sonic game was released in 1991, and it was an instant success. Players loved the fast-paced gameplay, colorful graphics, and catchy music.
Over the years, Sonic has become one of the most recognizable video game characters in the world. He has appeared in countless games, TV shows, movies, and comic books. Despite some ups and downs in his popularity, Sonic remains a beloved icon of the video game industry.
Did You Know? “Fast” Facts About Sonic The Hedgehog
Sonic was originally designed to be a rabbit, not a hedgehog, as game designers were focused on new game mechanics. However, the designers later decided to focus on speed and changed him to a hedgehog as an ironic twist on a fast character.
Sonic’s first appearance was in the arcade racing game Rad Mobile!
Sonic’s arch-nemesis, Dr. Eggman, or Dr. Ivo Robotnik, was originally submitted as the new SEGA mascot. Sonic ended up with the gig, but creators loved the design so much that they included him as the villain in the game!
The “SEGA” sound at the games opening created headaches for game designers. The sound took up 1/8 of the space on the games cartridge, leading designers to cut lots of great content!
20 years ago, Director Park Chan-wook unleashed a force of nature that was ahead of its’ time. I missed out on seeing it back then. Neon has re-released this masterful film in theaters and I knew it was the perfect moment to finally take in this beloved movie and see what all the talk was about. Wait, why are we talking about a movie during the WGA and SAG-AFTRA strikes? Great question. I am SO grateful that we get to talk about this film because Neon is NOT a struck company being represented by the AMPTP. Also Neon has films that are under an interim agreement with SAG-AFTRA which allows those projects to continue. This means Neon is able to agree to the terms that SAG-AFTRA are requesting – which the big studios are pushing back on. All the more reason to celebrate and highlight this film.
POTENTIAL SPOILERS AHEAD…
Choi Min-sik as Oh Dae-su in “OLDBOY”. All rights reserved by Neon and Show East.
Oldboy tells the story of Oh Dae-su (Choi Min-sik), who is abducted and held captive for 15 years in an apartment-like prison. While inside he learns that his wife has been murdered and he is the prime suspect. Over time, Dae-su loses grip with his reality and attempts suicide multiple times only to be revived by his captors. Dae-su then begins to pass time by shadowboxing a wall in his cell and also slowly chipping away an escape route through another wall. Then he is suddenly released after being sedated and hypnotized, with no rhyme or reason. Dae-su makes it his mission to discover why this was done to him and seeks vengeance on his captors. He gets romantically involved with a young woman, Mi-do (Kang Hye-Jung), early in his quest for retribution. As the mystery of who did this to him and why unfolds, Dae-su’s life becomes more twisted in a way that no one is expecting.
l-r Kang Hye-Jung as Mi-do and Choi Min-sik as Oh Dae-su in “OLDBOY”. All rights reserved by Neon and Show East.
As mentioned, I had never seen this film until my recent viewing in a theater for this 20th anniversary screening. I didn’t know what to expect. Somehow, I was able to avoid spoilers for 20 years and I am SO glad I did too because there are things in this movie that you have to experience yourself for the first time. The only thing I was very familiar with was the now iconic hallway fight scene oner. Director Park Chan-wook spoke about this scene in a recorded interview after my screening with Nicholas Winding Refn (Drive, Neon Demon).
He says that it was really shot that way out of him being lazy and not wanting to shoot a bunch of coverage. That gave me a good laugh. Also he had noticed during rehearsals that the actors were getting worn out and tired as the rehearsal went on. He loved that idea and wanted to showcase this element in that scene. For me, that is one of my favorite details about that scene. It’s not super stylized, no wire work, everyone is struggling to even breathe. You can FEEL the exhaustion in that scene. Also you can kinda imagine what it would smell like, it just looks like it would kinda have a smell. You cannot deny the lasting impression this scene alone has had on other films and TV shows.
centered Choi Min-sik as Oh Dae-su in “OLDBOY”. All rights reserved by Neon and Show East.
I am a BIG nerd about cinematography – all hail Daddy Deakins. Naturally, one of the things I LOVED about Oldboy was the cinematography, specifically the camerawork. Chung-hoon Chung was the DP on Oldboy and his use of camera movement for me was ahead of it’s time, playful in moments, while also keeping with older styles of camera movement, such as using zooms. The cinematography is very much a part of the unique DNA of this film and why it stands the test of time after 20 years. The shot composition is another element of the cinematography that just fits so damn well. Nothing feels out of place in terms of camera and lighting.
The cast is solid with Yoo Ji-tae as Lee Woo-jin – our main antagonist, Kang Hye-jung as Mi-do – the love interest, and of course Choi Min-sik as Oh Dae-su – our protagonist. Min-sik’s performance in particular is remarkable given he had to display so much range and physicality in this film. When the twist is revealed, Min-sik makes sure you feel what he is feeling. His performance only amplifies the already unthinkable and shocking revelation that no one sees coming. I don’t think I was the only one who was viewing this movie for the first time, because during this reveal it was absolutely silent in the theater.
l-r Choi Min-sik as Oh Dae-su and Kang Hye-jung as Mi-do in “OLDBOY”. All rights reserved by Neon and Show East.
So much of this film was NOT what I was expecting and in the best way. Especially how Park Chan-wook was able to find such an incredible balance of visceral violence, heartbreak, and humor. It is simply amazing what Chan-wook has created here. There have been a considerable amount of revenge films throughout film history, but very little if any come close to what Oldboy has achieved and the impression it leaves on the audience. It’s a masterclass in film making in every way and while it isn’t a film for everyone – given the subject matter – it’s a film just about everyone SHOULD see.
OLDBOY was written by Garon Tsuchiya, Nobuaki Minegishi, and Park Chan-wook adapted from the Manga of the same name. Directed by Park Chan-wook. Starring Choi Min-sik, Kang Hye-jeong, and Yoo Ji-tae.
Booster Gold, the time-traveling hero from the 25th century, has faced off against a litany of villains over the years. From best friends with the Blue Beetle Ted Kord to a member of the Justice League, Booster Gold has proven himself to be a formidable defender of Metropolis. But who was his first villain?
Enter Blackguard, the energy mace-wielding power suit-wearing ex-member of Task Force X. Blackguard made his debut in Booster Gold #1 back in 1986, hired by the criminal organization known as The 1000 to commit a robbery at S.T.A.R. Labs. However, Booster Gold foiled the plan, and Blackguard found himself in prison. A short time later, he was recruited back into Task Force X by Amanda Waller, only to meet his demise at the hands of the General, during his first mission in Suicide Squad #7 in 2008.
Written by Gerry Duggan and Jonathan Hickman. Art by Javier Garron and Morry Hollowell.
Uncanny Avengers #1 by Gerry Duggan, Jonathan Hickman, Javier Garron, Morry Hollowell (Credit Marvel Entertainment)
The Story:
After the Orchis attack on the Hellfire Gala and the Captain Krakoa attack on Washington DC, Captain America begins to put together a new team of Avengers and X-Men to fight against this new fascist regime! This new team includes Captain America, Rogue, Deadpool, Quicksilver, and new recruits Psylocke and Penance.
Uncanny Avengers #1 by Gerry Duggan, Jonathan Hickman, Javier Garron, Morry Hollowell (Credit Marvel Entertainment)
The Writing:
Gerry Duggan handles the main story here, and as usual, he sets up the story and characters perfectly. By the end of this issue the reader is fully aware of the motivations of each character and believes that the characters would act the way they do in these pages. Jonathan Hickman handles the backup page and does what he does best, teases the reader just enough to beg for more.
Uncanny Avengers #1 by Gerry Duggan, Jonathan Hickman, Javier Garron, Morry Hollowell (Credit Marvel Entertainment)
The Artwork:
The art team of Javier Garron and Morry Hollowell did a wonderful job with this book. The action scenes with Psylocke and Penance and the speed represented with Quicksilver were top tier comic art! The use of light and color during the rain and blood soaked breakout was beautiful and striking. Also the use of very vibrant colors throughout this dark and heavy story was a nice contrast that really worked for me.
The Verdict: 9/10
I have not been reading any of the Fall of X story. I was concerned going into this book that I would be lost and have a hard time following the story. However, between the summary at the beginning of the issue and excellent writing throughout, I was never lost. I found myself wanting to pick up other X titles and catch up on everything. That is what you want, you want a story to grab you and want more. I’m very happy to have read this issue and I cannot wait to see where the story goes from here! Do yourself a favor and don’t miss out on this one. Even if you’re behind on the mutants in the Marvel Universe.
Welcome to another New Comic Book Day review from the N.I. Bullpen!
This is part 2 of my review for this amazing graphic novel from Humanoids titled The Shadows Of Thule.
Ancient Rome is at the height of its power and is attempting to exterminate the Picts from Northern Britain and Scotland. The King of the Picts is attempting to hold together what remains of his people. There is a witch who is attempting to steal Pictish magic in order to release horrible monsters. A woman is slain in a convoy attack and a young man stolen from his mother at birth is at the center of it all. And that is all within the first 36 pages!
This is a dive into history and mythology all wrapped into one beautifully gorey package that is The Shadows of Thule. It’s a Roman Age epic you don’t want to skip out on.
This is the final part of my review, but trust me when I say that this 2 part review still barely scratches the surface of what this book is. If you missed part 1, you can find it HERE.
Without any more delay, let’s finish up this review for The Shadows of Thule.
Nearly 20 years later, we see a Gaelicboy named Calum, running through the forest, cradling a baby in his arms. He trips and falls, and then finds himself face to face with a Pict hunter.
He explains to the hunter that his infant sister has been abducted and replaced with a Pictish infant. The hunter tells Calum to abandon his sister, to which Calum angrily refuses. The hunter invites Calum to follow him, as he is on his way to the Pictish capital of Dornach, if Calum can keep up that is.
Calum does indeed keep up, earning a bit of respect from the Pictish hunter. As they share a meal, it’s revealed that Calum’s father believed that in order to defeat the Romans, Gaels and Picts needed to unite as one. The Romans are advancing further and further north of Hadrian’s Wall, and nothing is slowing them down.
Just then, another group of Picts appears from the forest, being led by none other than their King, Cormack Mac Fianna. He has come to return Calum’s sister, as he does not approve of his subject’s actions. They may have done it out of desperation, but King Cormack believes stealing children will make a bad situation worse.
The King explains that more and more Pictish children are born either sickly or deformed, and many do not survive long after birth. For this reason, his subjects have been “trading” infants with Gaelic villages, in order to strengthen the Pictish bloodlines.
After giving Calum’s sister Vanora back to him, his wizard Dreghorn suggests they keep both children, an idea which the King immediately rejects. He allows Calum to return home with his sister because as he says “Only together can we defeat Rome.”
A General and His Witch
Here we are finally introduced to General Horatius, still in mourning over his wife’s killing at the hand of the Pict ambush. He has sworn revenge, and to exterminate all Picts from the island. This is when we again see Ithome, she has been aiding and advising Horatius on how to destroy the Picts once and for all.
Ithome is clearly pulling the strings behind the scenes here. Not only is SHE the reason for the death of Domina, and the supposed death of her unborn child, but she is also manipulating the general to her own ends. Some of his men, such as Thorpfel, are convinced that Ithome is somehow controlling Horatius for some unknown agenda of her own. They simply don’t know what or why.
Jumping yet again to another scene, Calum wakes the next morning to find that King Cormack and his band of warriors have returned to Dornach in the night.
The hunter is about to do the same, and this is where we learn that this hunter is in fact the infant Roman raised by the Picts. He says that he is living proof that the theory of raising outsiders as Picts from birth does not guarantee that they will integrate successfully.
Four days later, General Horatius’ soldier Thorfel, is running and fighting for his life to escape the wrath of the Picts and their King. He and a small squad of Roman soldiers have dared to venture deep into Pictish territory in order to capture the Pictish King’s wizard Dreghorn. It has been a costly mission.
After a brutal fight between Thorfel and King Cormack, Thorfel manages to escape after one of his dying men injures Cormack from behind before expiring. Rather than allow Dreghorn to be taken alive, he orders an archer named Brydia to shoot the wizard upon Thorfel’s back as he flees. Thus denying the Romans of the prize they sacrificed so many to obtain.
Upon Thorfel’s return to General Horatius,Dreghorn is indeed dead. At first, the general is furious. Ithome insists that all is not lost however, and has the wizard’s corpse brought inside the general’s tent. What is she planning to do with the body? What is Ithome’s ultimate plan?
You’ll have to pick up the book for yourself to find out!
Again, I cannot overstate how incredible the world that Mallet has crafted in this book is. Readers are not coddled by the writer, everything is presented as is; raw, gritty and brutal.
The flow of the plot remains consistent throughout, never leaving the reader confused as to where they are within the story. Even with the frequent jumps between characters and even eras, I never felt like I had to re-read something to understand what was going on.
Artwork Overview Thus Far
What else can I really say about the artwork from Marty and Gonzalbo that I haven’t already? The book is simply gorgeous.
If you thought the writing wasn’t holding back in this book, the art leaves very little to the imagination. We are shown everything. Every bloody injury and every gorey detail from arrows, swords, and all manor of other weapons.
That’s not to say the entire book is nothing but a gore fest. Each panel is given even more importance with how much effort has been put into them. If there is a specific emotion these artists want you to feel, you better believe they know how to make it happen. Immersion is what I look for in a comic or graphic novel, and this book had me hooked from the first scene.
Overall Score: 10 OUT OF 10 – “Must Pull”
Like I said in part 1 yesterday, this is probably not a book for the “family friendly” crowd.
It’s brutal and violent while at the same time deals with a people who are facing extinction and a witch hell bent on achieving her own goals. It doesn’t hold your hand and it doesn’t hold back. This is a book for the mature reader looking for something that’s worthy of the big screen.
Thanks for sticking with me for this 2 part review, and make sure you ask for The Shadows of Thule at your local comic book shop this week on New Comic Book Day!
As always everyone Be Safe, Be Kind, and Take It Easy!
Written by Jason Loo, with art by David Cutler and Bryan Valenza.
Iron Man Annual #1 by Jason Loo, David Cutler, and Bryan Valenza (Credit Marvel Entertainment)
The Story:
Storm has been hearing voices that no one else can hear. Voices from her past. As she follows the voices, they become more and more clear and she is drawn to a crystal cave in Mexico. Before she can enter, Iron Man touches down, explaining that he has been hearing voices from his past as well!
While inside the cave, the two heroes are pushed and manipulated into a fight through confusing visions and painful memories.
Iron Man Annual #1 by Jason Loo, David Cutler, and Bryan Valenza (Credit Marvel Entertainment)
The Writing:
Jason Loo does a wonderful job here setting up the story by focusing on both main characters. The reader is given time to get to know Storm and Iron Man, as well as getting the opportunity to understand where the characters are in their own stories. The back and forth between them is great and hints at a history of rivalry between the Avengers and the X-Men. This book really shines as twisted walk down memory lane for two fan favorite heroes. The forces at work against them are cruel and hold nothing back as the subtle manipulation grows to a fever pitch to drive Iron Man and Storm to the point of madness, with each willing to attack the other without holding back!
Iron Man Annual #1 by Jason Loo, David Cutler, and Bryan Valenza (Credit Marvel Entertainment)
The Art:
David Cutler and Bryan Valenza shine as an art team here. The line work and layouts are perfectly accentuated by vibrant colors. Especially the work in the crystal cave, the clever use of reflections of past mistakes that are gone when the characters look again was just incredible. The artwork is cinematic with great movement, nothing felt stagnant, and the power of both Storm and Iron Man were on full display! Excellent work all around!
The Verdict: 8/10
This was an interesting and fun read overall. Even though I have not been reading any of Storm’s stories I was not lost on her motivations or her actions in this issue. Also, I had no context of the Contest of Chaos story going into this book, however, I was able to follow along without a problem and now I want to go back to read part one and continue on with the story after this. That is the mark of good story telling, it makes me want more! Whether you are reading Contest of Chaos or not, I highly recommend giving this issue a read.
Welcome to another New Comic Book Day review from the N.I. Bullpen!
This week I’m covering The Cull #1 from Kelly Thompson (Black Cloak), Mattia De Iulis (Captain America) and Hassan Otsmane-Elhaou published by Image Comics.
This is starting out to be a really mystery driven story for issue no.1 with foreshadowing of major world changing events. At the same time there is another mystery involving a missing child and one girl’s anguish over his disappearance.
Without any more delay, let’s take a look at The Cull #1 from Image Comics.
The issue opens up on a beach. A large rock sticks out of the water casting a shadow over the shore. The rocks along the shoreline here are what makes Black Water Beach a tourist attraction, along with an unconfirmed legend of pirates.
The next page shows the beach being invaded by some kind of giant monsters that appear to be consuming the beach goers. All that is left of the people are their shoes.
Next we are shown a group of young independent filmmakers gathering before sunrise to shoot some footage.
We are first introduced to Cleo, who is packing her back full of small orange flags with sad faces drawn on them. As she leaves her house we see another woman at the dinner table asleep amongst a pile of missing child posters.
Kaite is next, discussing where she is going with her father. We meet Will and Wade next, Wade having overslept again making them run late. Lux is the last member of the group we are introduced to, as she is getting her makeup ready for the session.
On the way to the large rock at Black Water Beach (their filming location) the group are discussing the tides, the lighting and the fact that Lux’s choice in foot wear. As they slip and stumble their way to the spot where they want to film, they discover something unexpected.
They come upon a cave as Kaite and Lux are discussing the fact that Kaite and Cleo are currently experiencing relationship problems. Lux is encouraging Kaite to not give up on Cleo and to try and remind her that she is alive and loved. Alluding to the fact that something major has happened to Cleo recently.
Upon entering the cave, we learn that Cleo had found the cave once before on her own, but did not venture far inside. She did note that she could see something inside the cave but at the time did not know what it was.
Now returning with the entire group, they proceed further into the cave, and begin to see a light deeper inside. This confuses them since the sun should not be rising outside the cave for at least another 2 hours. As they get closer to the source of the light, they find something far more mysterious than a simple cave.
The light is not coming from an artificial source or even the Earth’s sun. They stumble upon what appears to be an alternate dimension, or perhaps they have passed through into some unknown underground realm. The group is terrified and wants answers from Cleo, that she simply doesnt have for them.
As the group begins to turn back and head for the surface, Cleo doesn’t follow. They turn to her and Kaite asks, “You think Jakey’s in there. Don’t You?” to which Cleo simply responds, yes. She has resolved to stay and explore this new realm they have discovered, in order to find a boy named Jakey, who was also the boy in the missing child posters we saw in Cleo’s house earlier.
Is this her little brother or nephew? What happened to make him vanish and how long has he been missing? And what does this have to do with the giant monsters we saw earlier in the issue? The team is making us wait to find out in future issues.
Thompson proves, yet again, that she is a force to be reckoned with in the comic industry. Her writing draws the reader in with each page, and she wastes no time in crafting a mystery you’ll be dying to unravel.
The way we are introduced to each character one at a time as they gather is brilliant. Each is shown dealing with their own personal problems, and we get a glimpse into each person’s personality. Thompson is able to throw us right into the story, keep us hooked and leave us wanting more without revealing everything all at once.
Forcing readers to wait and theorize as to how everything ties together makes for a cliffhanger that doesn’t leave you annoyed, but excited to see what’s going to happen next.
If I could only use one word to describe the artwork of Mattia De Iulis, it would be “stunning.” The world and characters are given so much detail, you can’t help but to stop on each panel studying every object.
The level of realism in play is on another level with this series. You can see each wrinkle in the fabric of a sweater. Rocks and sand have textures so well done that it almost tricks your brain into thinking you can feel them on the page. Expressions and environments are also elevated by the realism on display.
As I said, the only word that comes to mind to describe the artwork in The Cull, is “stunning.”
Overall Score: 10 OUT OF 10 – “Must Pull”
If you want something with horror, mystery and adventure all wrapped up in one gorgeous package then look no further. The Cull #1 from Image Comics is sure to be another hit on comic store shelves this week and many weeks to come.
Make sure to check this new series out on New Comic Book Day this week at your local comic book shop!
As always everyone Be Safe, Be Kind, and Take It Easy!
SOMETHING IS KILLING THE CHILDREN #32 – BOOM! STUDIOS
Something is Killing the Children #32 Showdown at the Easy Creek Corral by James Tynion lV, Werther Dell’edera, Miquel Muerto, and Andworld Design (Credit Boom!Studios cover by Werther Dell’edera)
We pick up right where issue 31 left us with a showdown between Erica Slaughter and Cecilia. The story starts off tense and then transitions into almost a heartfelt moment where Cecilia and Erica head inside after Erica decides not to shoot her to share a drink and a toast to Gary.
The two share an obvious disdain yet almost a mutual respect over the past year as Cecilia goes into how both she and Gary shared love for Jessica, a love that Cecilia was not capable of reaching quite like Gary.
After their Toast, Cecilia goes into how she wanted Erica dead and now that Cutter is on the loose in a manic rage, she feels responsible to a degree. Cecilia amidst her disdain for Erica tells her that she is the best. She has a choice to either kill Cutter or bring her in to properly train her once more and take Jessica’s empty seat on the council.
Something is Killing the Children #32 Showdown at the Easy Creek Corral by James Tynion lV, Werther Dell’edera, Miquel Muerto, and Andworld Design (Credit Boom!Studios cover by Werther Dell’edera)
The choice is Erica’s although if it were up to Cecilia Cutter would die the most painful death imaginable. Cecilia then reveals she is leaving poison that will both kill the Duplicitypes and Cutter in a slow and brutal fashion.
The choice is Erica’s as Cecilia leaves warning Erica to never cross her path again. We then go into a heartwarming flashback of Gary and Erica interacting as Erica is left crying after the interaction.
Something is Killing the Children #32 Showdown at the Easy Creek Corral by James Tynion lV, Werther Dell’edera, Miquel Muerto, and Andworld Design (Credit Boom!Studios cover by Werther Dell’edera)
How do we feel?
There is a reason why Tynion won an Eisner for the work he is doing on this series. In this issue, he does an amazing job of creating tension and holding it throughout the issue while also bringing you feelings of sympathy for these characters.
Meanwhile, Dell’edera and Muerto do a wonderful job of complimenting the tension through their art. The way they create raw emotions that jump out at you from each page and mix in lighter and darker colors to invoke these emotions is nothing short of beautiful.
This issue does a wonderful job of setting the stage for what is sure to be a brutal showdown between Erica and Cutter. Mixing in the emotional flashback sequence where we see that Gary cared for Erica and understood where she was coming from was a genius addition to the tense build-up we have seen over the last few issues.
Boom! Studios continue their rise to comic book glory in this latest issue and if this is not on your pull list it is not too late to catch up.